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  #1  
Old 06-04-2007, 01:41 PM
Bryan L Bryan L is offline
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Location: Chicago
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Default KQo from MP - Need turn and river help

I had no read on the CO as he had just posted. Was I correct to just call the turn raise after the CO wakes up? How about on the the river when you don't know if he is tight or loose. Thanks.

PokerStars 0.05/0.10 Hold'em (10 handed) Hand History Converter Tool from FlopTurnRiver.com (Format: 2+2 Forums)

Preflop: Hero is MP3 with Q[img]/images/graemlins/diamond.gif[/img], K[img]/images/graemlins/spade.gif[/img]. CO posts a blind of $0.05.
<font color="#666666">1 fold</font>, UTG+1 calls, <font color="#666666">3 folds</font>, <font color="#CC3333">Hero raises</font>, CO (poster) calls, Button calls, SB calls, <font color="#666666">1 fold</font>, UTG+1 calls.

Flop: (11 SB) Q[img]/images/graemlins/heart.gif[/img], 7[img]/images/graemlins/diamond.gif[/img], 6[img]/images/graemlins/spade.gif[/img] <font color="#0000FF">(5 players)</font>
SB checks, UTG+1 checks, <font color="#CC3333">Hero bets</font>, CO calls, Button folds, SB calls, UTG+1 folds.

Turn: (7 BB) T[img]/images/graemlins/spade.gif[/img] <font color="#0000FF">(3 players)</font>
SB checks, <font color="#CC3333">Hero bets</font>, <font color="#CC3333">CO raises</font>, SB folds, Hero calls.

River: (11 BB) K[img]/images/graemlins/club.gif[/img] <font color="#0000FF">(2 players)</font>
Hero checks, <font color="#CC3333">CO bets</font>, <font color="#CC3333">Hero raises</font>, CO calls.

Final Pot: 15 BB
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  #2  
Old 06-04-2007, 01:48 PM
fretelöo fretelöo is offline
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Default Re: KQo from MP - Need turn and river help

Looks pretty good. He could be semi-bluffing a draw, or raising the turn with a Q, but 2pr is relatively likely.
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  #3  
Old 06-04-2007, 02:08 PM
tyler_cracker tyler_cracker is offline
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Posts: 4,661
Default Re: KQo from MP - Need turn and river help

everything is totally standard until the river.

let's see. it's tough to put a range on an unknown calling a raise from a post, but as an approximation we beat:

QT (6)
76 (9)
= 16 combos

and lose to:

77 (3)
66 (3)
TT (3)
98 (16)
= 25 combos

i don't know that we're ahead enough to c/r the river, especially since i can't fold to a 3bet, but i can throw up in my mouth if it happens. hence, i think i would c/c the river.

in a bigger game i might donk/call in case CO was getting frisky with some kind of combo draw semibluff on the turn (with which he will call a bet but take a free showdown otherwise).
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  #4  
Old 06-04-2007, 03:29 PM
fretelöo fretelöo is offline
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Default Re: KQo from MP - Need turn and river help

[ QUOTE ]
everything is totally standard until the river.

let's see. it's tough to put a range on an unknown calling a raise from a post, but as an approximation we beat:

QT (6)
76 (9)
= 16 combos

and lose to:

77 (3)
66 (3)
TT (3)
98 (16)
= 25 combos

i don't know that we're ahead enough to c/r the river, especially since i can't fold to a 3bet, but i can throw up in my mouth if it happens. hence, i think i would c/c the river.

in a bigger game i might donk/call in case CO was getting frisky with some kind of combo draw semibluff on the turn (with which he will call a bet but take a free showdown otherwise).

[/ QUOTE ]

Him being a poster, I wouldn't exclude any suited 2pr hand that includes a Q from his range?
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  #5  
Old 06-04-2007, 03:56 PM
Buzz-cp Buzz-cp is offline
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Posts: 6,999
Default Re: KQo from MP - Need turn and river help

[ QUOTE ]

Him being a poster, I wouldn't exclude any suited 2pr hand that includes a Q from his range?

[/ QUOTE ]

good point--I like a river raise now
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  #6  
Old 06-04-2007, 03:56 PM
Buzz-cp Buzz-cp is offline
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Default Re: KQo from MP - Need turn and river help

even T7, T6
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  #7  
Old 06-04-2007, 03:58 PM
tyler_cracker tyler_cracker is offline
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Default Re: KQo from MP - Need turn and river help

if we add Q[img]/images/graemlins/spade.gif[/img]7[img]/images/graemlins/spade.gif[/img], Q[img]/images/graemlins/club.gif[/img]7[img]/images/graemlins/club.gif[/img], and Q[img]/images/graemlins/club.gif[/img]6[img]/images/graemlins/club.gif[/img], that's still 19 combos we beat vs 25 that beat us and i still don't c/r river.
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  #8  
Old 06-04-2007, 04:09 PM
bozlax bozlax is offline
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Posts: 8,848
Default Re: KQo from MP - Need turn and river help

[ QUOTE ]
if we add Q[img]/images/graemlins/spade.gif[/img]7[img]/images/graemlins/spade.gif[/img], Q[img]/images/graemlins/club.gif[/img]7[img]/images/graemlins/club.gif[/img], and Q[img]/images/graemlins/club.gif[/img]6[img]/images/graemlins/club.gif[/img], that's still 19 combos we beat vs 25 that beat us and i still don't c/r river.

[/ QUOTE ]

Yeah, but if you include Q7/Q6/T7/T6/AT/A7/A6 that makes a bazillion that you beat vs. 25 that beat you. I can't believe that you're reducing a nickel-dime poster's range to 7 hands.
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