|
#1
|
|||
|
|||
CLUE WW FINAL SIGNUPS - Starts MONDAY! (5/14/07)
CLUE, the WW game, is coming to a mansion near you on MONDAY, May 14th (that's soon yo)!
This is the final round of invitations, so RSVP here if you want to get into the mansion for the party. Setup: Each night people choose the room they want to stay in, and night actions can only occur to those in the same room with a night actor, so choose wisely; but the # of rooms shrinks rapidly as night kills are successful. There is a subgame of Clue being played each night, with everyone getting randed 3 cards that are not the solution cards; First one to solve the case gets a prize for their team and a custom title (pending mod approval)! You'll get 1 guess per night and get to make up to 2 formal guesses during the game; Additionally, when people die, their cards are revealed and Power Roles/Wolves may leave behind clues when they perform their actions Power Villagers: Seer - gets to peek someone in his room each night, starting n1; can peek anyone n0 Angel - chooses one player each night in his room to put into the secret passage each night, thus protecting them from night actions as they are in nobody's room; the following night that person will be fair game for anybody to act upon (kill/peek/etc); this angel power only works if he is in one of the 4 rooms that connects to secret passage Inspector - Gets analysis of the room he is in each night; how many players chose that room, how many performed night actions in that room, how many had night actions performed on them in that room; and a clue card from each person who performed night action in that room Thief - chooses a weapon each night to hide; if wolves choose that weapon, then night kill doesn't go through; cannot choose same weapon twice during game, so after n6 he's useless Power Wolves: Sherlock - gets to choose one card (weapon, person or room) each night; gets a list of names of all people holding that card Roleblocker - n1, blocks everyone in his room from any action; n2, blocks 50% of people in his room from any action; n3 blocks 33% of people, n4, blocks 25%; n5, blocks 10%; n6+, chooses 1 person in his room to block Evil Seer - same rules as villager seer Vote Buyer - can buy the vote of anyone whom he is going to share a room with that night Additionally, if you are a villager and are 100% that your reads are en fuego, you can publicly accuse the entire wolf team in the thread; if right, villagers win; if wrong, you are modkilled instantly Remember, EVERYTHING related to the game is a clue, so read everything carefully and put those powers of deduction to use! |
#2
|
|||
|
|||
Re: CLUE WW FINAL SIGNUPS - Starts MONDAY! (5/14/07)
RSVPed to the Mansion so far:
dmk scotthoward v3.1 eskimo jack bando fcbl luckay JJ Zurvan Invited, awaiting RSVP from: Siegmund Metsandfinsfan Herbie VR Neil HisBoyElroy Amplify Hornacek |
#3
|
|||
|
|||
Re: CLUE WW FINAL SIGNUPS - Starts MONDAY! (5/14/07)
In
|
#4
|
|||
|
|||
Re: CLUE WW FINAL SIGNUPS - Starts MONDAY! (5/14/07)
***ANNOUNCEMENT***
I also need a Co-Mod to handle evening activities; Let me know if interested ***ANNOUNCEMENT*** |
#5
|
|||
|
|||
Re: CLUE WW FINAL SIGNUPS - Starts MONDAY! (5/14/07)
Anybody can sign up for the game
RSVP = confirmed, invited = may have shown interest but hasn't confirmed anyone can signup and RSVP at any point in the next 24 hours or so |
#6
|
|||
|
|||
Re: CLUE WW FINAL SIGNUPS - Starts MONDAY! (5/14/07)
in
|
|
|