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View Poll Results: NL
0 -20K hands 42 46.67%
20K - 30K 21 23.33%
30K - 40K 8 8.89%
40K - 50K 7 7.78%
50K - 100K 7 7.78%
100K+ 5 5.56%
Voters: 90. You may not vote on this poll

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  #1  
Old 02-23-2007, 04:32 AM
LuckayLuck LuckayLuck is offline
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Join Date: Aug 2005
Location: Luckysville
Posts: 12,178
Default 9 Player Turbos Imbalanced?

So I just had a thought...
I feel like 9 player turbos are imbalanced in favor of village. By 9 player turbo, we're talking:

2 Wolf
1 Seer (w/n0 peek)
6 Village

Proposition: in a 9 player game, the seer should never get a n0 peek. (It may actually be imbalanced in favor of village even without the n0 peek, but it should at least be slightly better for wolves then)


Lynch Village d1
Eat Villager n1

D2:
Seer [comes out with 2 villagers]
Confirmed villager x2
Wolf x2
Village x2

Let's suppose village lynches village.

N2: Wolves eat seer.

D3: MUST LYNCH
Confirmed Villager x2
Wolf x2
Villager



basically, if the wolves don't eat the seer n1, and don't eat one of the people the seer peeked n0 or n1, the village is guaranteed a confirmed villager in final 3 and probably lynches a wolf before then anyways.

Yaddayadda variance seer could be eaten n1, , wolves could eat a peeked villager. Or, other way, seer could peek a wolf. Or both. zomg.

Anyways, down with the n0 peek in 9 player games!
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  #2  
Old 02-23-2007, 04:52 AM
soah soah is offline
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Join Date: Jun 2004
Location: Las Vegas
Posts: 20,529
Default Re: 9 Player Turbos Imbalanced?

villages don't win 90% of turbos, wtf are you talking about
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  #3  
Old 02-23-2007, 04:55 AM
soah soah is offline
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Default Re: 9 Player Turbos Imbalanced?

however, I do thing the standard games here rely too much on the seers telling ppl the answers instead of making the village actually figure stuff out, and I would be in favor of redesigning the games so that the seer is less important (such as replacing the seer with an angel, etc)
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  #4  
Old 02-23-2007, 05:12 AM
FCBLComish FCBLComish is offline
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Join Date: Sep 2005
Location: Hi, everybody
Posts: 8,791
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
however, I do thing the standard games here rely too much on the seers telling ppl the answers instead of making the village actually figure stuff out, and I would be in favor of redesigning the games so that the seer is less important (such as replacing the seer with an angel, etc)

[/ QUOTE ]

With no seer, who does the angel protect?
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  #5  
Old 02-23-2007, 05:34 AM
soah soah is offline
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Location: Las Vegas
Posts: 20,529
Default Re: 9 Player Turbos Imbalanced?

who cares
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  #6  
Old 02-23-2007, 05:59 AM
LuckayLuck LuckayLuck is offline
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Join Date: Aug 2005
Location: Luckysville
Posts: 12,178
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
With no seer, who does the angel protect?


[/ QUOTE ]
out-think the wolves
protect who you think they would kill
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  #7  
Old 02-23-2007, 09:29 PM
lastchance lastchance is offline
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Join Date: Aug 2004
Location: Don\'t edit my location
Posts: 22,856
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
villages don't win 90% of turbos, wtf are you talking about

[/ QUOTE ]
QFT.
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  #8  
Old 02-23-2007, 10:28 PM
FCBLComish FCBLComish is offline
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Posts: 8,791
Default Re: 9 Player Turbos Imbalanced?

Whatever happened to...

IF IT AINT BROKE DONT FIX IT!
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  #9  
Old 02-23-2007, 10:33 PM
antidan444 antidan444 is offline
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Join Date: Jul 2003
Location: The village nice guy
Posts: 8,143
Default Re: 9 Player Turbos Imbalanced?

[ QUOTE ]
Whatever happened to...

IF IT AINT BROKE DONT FIX IT!

[/ QUOTE ]

You're such a wolf. [img]/images/graemlins/grin.gif[/img]
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  #10  
Old 02-23-2007, 11:30 PM
FCBLComish FCBLComish is offline
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Join Date: Sep 2005
Location: Hi, everybody
Posts: 8,791
Default Re: 9 Player Turbos Imbalanced?

Jeez... I AM NOT A WOLF IN THIS THREAD!!!!!!!!!!

I am the SEER!!

I see that the turbos are fun and do not need to be screwed with!

DO NOT LYNCH ME!!!
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