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View Poll Results: NL | |||
0 -20K hands | 42 | 46.67% | |
20K - 30K | 21 | 23.33% | |
30K - 40K | 8 | 8.89% | |
40K - 50K | 7 | 7.78% | |
50K - 100K | 7 | 7.78% | |
100K+ | 5 | 5.56% | |
Voters: 90. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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9 Player Turbos Imbalanced?
So I just had a thought...
I feel like 9 player turbos are imbalanced in favor of village. By 9 player turbo, we're talking: 2 Wolf 1 Seer (w/n0 peek) 6 Village Proposition: in a 9 player game, the seer should never get a n0 peek. (It may actually be imbalanced in favor of village even without the n0 peek, but it should at least be slightly better for wolves then) Lynch Village d1 Eat Villager n1 D2: Seer [comes out with 2 villagers] Confirmed villager x2 Wolf x2 Village x2 Let's suppose village lynches village. N2: Wolves eat seer. D3: MUST LYNCH Confirmed Villager x2 Wolf x2 Villager basically, if the wolves don't eat the seer n1, and don't eat one of the people the seer peeked n0 or n1, the village is guaranteed a confirmed villager in final 3 and probably lynches a wolf before then anyways. Yaddayadda variance seer could be eaten n1, , wolves could eat a peeked villager. Or, other way, seer could peek a wolf. Or both. zomg. Anyways, down with the n0 peek in 9 player games! |
#2
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Re: 9 Player Turbos Imbalanced?
villages don't win 90% of turbos, wtf are you talking about
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#3
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Re: 9 Player Turbos Imbalanced?
however, I do thing the standard games here rely too much on the seers telling ppl the answers instead of making the village actually figure stuff out, and I would be in favor of redesigning the games so that the seer is less important (such as replacing the seer with an angel, etc)
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#4
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Re: 9 Player Turbos Imbalanced?
[ QUOTE ]
however, I do thing the standard games here rely too much on the seers telling ppl the answers instead of making the village actually figure stuff out, and I would be in favor of redesigning the games so that the seer is less important (such as replacing the seer with an angel, etc) [/ QUOTE ] With no seer, who does the angel protect? |
#5
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Re: 9 Player Turbos Imbalanced?
who cares
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#6
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Re: 9 Player Turbos Imbalanced?
[ QUOTE ]
With no seer, who does the angel protect? [/ QUOTE ] out-think the wolves protect who you think they would kill |
#7
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Re: 9 Player Turbos Imbalanced?
[ QUOTE ]
villages don't win 90% of turbos, wtf are you talking about [/ QUOTE ] QFT. |
#8
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Re: 9 Player Turbos Imbalanced?
Whatever happened to...
IF IT AINT BROKE DONT FIX IT! |
#9
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Re: 9 Player Turbos Imbalanced?
[ QUOTE ]
Whatever happened to... IF IT AINT BROKE DONT FIX IT! [/ QUOTE ] You're such a wolf. [img]/images/graemlins/grin.gif[/img] |
#10
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Re: 9 Player Turbos Imbalanced?
Jeez... I AM NOT A WOLF IN THIS THREAD!!!!!!!!!!
I am the SEER!! I see that the turbos are fun and do not need to be screwed with! DO NOT LYNCH ME!!! |
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