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  #1  
Old 05-09-2007, 01:00 PM
Grasshopp3r Grasshopp3r is offline
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Default Helpful tips for hosting a home game

I thought that I would share some tips on hosting a game.

Obviously you need a table and chips, but these are some of the things that are less obvious.

Change: You will need to have small bills to make change when people cash out. $40 in ones and $100 in fives is sufficient for most games. I frown upon giving coinage, rounding the amounts to the nearest dollar.

Drinks: BYOB is preferred, but the more someone drinks, the worse they play so while I say BYOB, my bar is open. Of course, drinking too much to play is a problem.

Drinks on the table: They get spilled. Cup holders are a great concept, but they don't really work. Keep the drinks on table trays and off of the table. Same with food.

Dealer's choice: If you are going to do dealer's choice, pick for a whole orbit, so that the game speed is not slowed. Wild cards are also high luck generators, especially if they change in a "follow the queen" type structure. I have used a chip in the middle with the game written on it so that people know the game and don't get confused. I hate it in HORSE when I am playing razz and everyone else is playing stud.

Chip denoms: The $1/$5/$25 structure, which is most common in the casinos, is how most sets are built. Adding quarter chips is useful and you will need at least 20 per person or 200 for a 10 man game. 50 cent chips are useful for a 25/50 cent blind structure. I have used nickel chips for antes in stud type games (Stars structure), but I may just use the old Party structure that was quarter antes. It is helpful to write down a denom list for reference.

Any other tips?
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  #2  
Old 05-09-2007, 01:50 PM
jdeane jdeane is offline
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Default Re: Helpful tips for hosting a home game

* Only having 1 person handle the bank/chips.

This will help eliminate the bank being wrong at the end of the night, and if it is, it is one persons responsibility.

* Writing down the buy-ins & cash-outs for each player.

I use a simple spreadsheet, printed out to record these numbers. This also helps to keep the bank right and provides a record of cash->chips & chips->cash transactions.

I am a little strict when it comes to ensuring the bank is correct at the end of the night, not like we ever had a problem.

*Have a set of rules, or a laptop to look them up & post any special house rules that may not be assumed by some of the players.

I can not say I always follow this one, but there has been times that something, even a common situation, arises and a player does not agree with the ruling. It is a lot easier to keep everyone happy if there is a definitive set of rules. This usually comes into play with exposed cards, misdeals, and proper betting technique.
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  #3  
Old 05-11-2007, 06:11 AM
DrMega DrMega is offline
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Default Re: Helpful tips for hosting a home game

[ QUOTE ]
* Only having 1 person handle the bank/chips.

This will help eliminate the bank being wrong at the end of the night, and if it is, it is one persons responsibility.

* Writing down the buy-ins & cash-outs for each player.

I use a simple spreadsheet, printed out to record these numbers. This also helps to keep the bank right and provides a record of cash->chips & chips->cash transactions.


[/ QUOTE ]

One banker: great idea. I've had to go to this sort of thing after my home game has been off a couple times (once more than $60 [img]/images/graemlins/blush.gif[/img]).

I agree with pfap - the spreadsheet seems a bit much, but I'm interested in how this helps your bank be correct. I always assume I've either counted out too many chips on buy-in or buy-out to make the bank wrong, so I don't see immediately how a record would help, but I'm open to ideas. Nothing's more frustrating than paying out-of-pocket to make your bank right when you've already had a losing session (except maybe a two-outer on the river).

That said, great suggestions by all. I'll add mine: if you play a variety of wild card and/or crazy games, have a list of acceptable games so it's not a new variation every round. We have a list about 10 games long for our 1/2 nights.
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  #4  
Old 05-11-2007, 06:31 AM
Taso Taso is offline
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Default Re: Helpful tips for hosting a home game

We did the "spreadsheet" at one of my games in NY a couple of times, after the third or so game of this, we all sorta looked at eachother and went, "How is this helping!?"

Anyways, we've started counting eachothers stacks at the begining of the game - not that we distrust eachother, but honest mistakes happen all the time.
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  #5  
Old 05-11-2007, 07:36 AM
EasilyFound EasilyFound is offline
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Default Re: Helpful tips for hosting a home game

If everyone counts their chips when they buy in and when they cash out, and the banker does the same, it should be the rare case that the bank is short. If you do it for long enough, it will happen. The key is to not give anyone chips until they have paid the bank, even if they show up late and want to get right into the hand. A few bucks here and there is no big deal, but you don't want to be short an entire buy-in. I've had that happen once or twice.
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  #6  
Old 05-24-2007, 10:09 AM
MartB MartB is offline
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Join Date: May 2007
Location: Richmond, VA
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Default Re: Helpful tips for hosting a home game

I was at a cash game recently where we had to 'post' our leaving time at least 30 minutes prior to actually leaving. I was told that this was to stop someone from winning a big pot and then walking out with the money (if I was going to do that I'd just post blinds and antes for 30 mins).

I'm just wondering how everyone else deals with people leaving?
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  #7  
Old 05-09-2007, 02:08 PM
Small Fry Small Fry is offline
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Default Re: Helpful tips for hosting a home game

Why would you hate everyone playing stud when you're playing razz, unless you're the one playing the wrong game.....lol.

It looks like you're refering to cash games. As there a varying levels of "home" game styles, anywheres from just a few friends playing a bunch of goofy games at very low limits to what amounts to an underground casino, I think it's hard to give specific tips. You need to figure out where on the spectrum you want your game to fall and adjust.

Having said that here's my scenario:

Let me say upfront I like organization and professionalism (for lack of a better word). I run the game in a very orderly, competent fashion.

The game is basically comprised of friends. It is by invitation only and I use Evite.

If we play a mixed game I use the same computer program I use for my tournaments, build in the game types and we play each for a set amount of time.

We fit the mold of friends getting together to play poker, but the game is taken seriously. The stakes aren't high, as where not trying to rob our friends of their mortgage money, but big enough that you notice.

I provide the food and drinks (I understand somebody with a few drinks might make some bad plays but I don't want them so drunk that they disrupt the game or make others uncomfortable). As we all know each other most chip in to cover costs and other times I'll tell everyone they need to donate.

I made my own tables (3 of them) and used the leftover wood to make side tables. Food /drink is never allowed on the tables. I don't even like a person holding a drink over the tables (condensation and drips).

As for chip values you need to set this up for your specific game. Keep in mind the less different denominations the easier it will be to keep track. If you are thinking of buying chips seriously consider NOT having amounts printed on them. In my limit cash games we play 1/2 so the blinds are .50 / 1. As the lowest denmination chip we need is .50 that is what all chips are worth. (Pretty much just like a casino)I don't need to worry about colors. A player wants $40 in chips I just give him 80 chips. In the NL game we'll have blinds of .25/.50 and as the betting can be much bigger I use values of .25, 1.00 and 5.00. Create a sheet that shows chip color and denomination and either post a few and/or pass them out, eg. Green = .25, Black = 1.00, Red = 5.00. (In tournament play the greens are T25, black is T100 and red is T5). There is absolutely no need for a .50 chip, or one inbetween the $1 and $5. (You could even make an arguement for replacing the $5 with a $10 chip)

One more extremely important tip. Have a rule book and become familiar with it. Robert's rules is a good place to start and if you want to establish some of your own house rules go for it. Just put them on paper and make sure everyone has a chance to be aware of them before starting to play.

One more thing I'll add is that it's your game, presumably at your house, so don't be afraid to be in charge. Rules, set up to ensure everyone has a good time are not a bad thing. Having someone act as the decision maker is not a bad thing. Allowing things to get out of control is a bad thing.

Good luck and have fun.

ps. spending some of your winnings on your significant other goes a long ways too... [img]/images/graemlins/wink.gif[/img]
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  #8  
Old 05-24-2007, 01:15 PM
Rottersod Rottersod is offline
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Default Re: Helpful tips for hosting a home game

[ QUOTE ]

ps. spending some of your winnings on your significant other goes a long ways too... [img]/images/graemlins/wink.gif[/img]

[/ QUOTE ]

Obv. that this should be rule #1. Do it or else you won't have a SO.
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  #9  
Old 05-09-2007, 02:24 PM
elitegimp elitegimp is offline
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Join Date: Apr 2004
Location: Boulder, CO
Posts: 515
Default Re: Helpful tips for hosting a home game

[ QUOTE ]


Chip denoms: The $1/$5/$25 structure, which is most common in the casinos, is how most sets are built. Adding quarter chips is useful and you will need at least 20 per person or 200 for a 10 man game. 50 cent chips are useful for a 25/50 cent blind structure. I have used nickel chips for antes in stud type games (Stars structure), but I may just use the old Party structure that was quarter antes. It is helpful to write down a denom list for reference.

[/ QUOTE ]

I really liked having the 5c chips, even though it took me a couple of orbits to get used to having 5 different colors in front of me. In the future, I'll try to refrain from using them in the non-stud games. Also, it was great having a set of rules printed out, even though we didn't ever need to look at it.

I think we should have decided on blinds / limits for games ahead of time, and written them down: especially in the stud games, we seemed lost on how much to bet and when (I guess this is more of an issue for when you make a bunch of hold 'em plays donk chips in dealer calls [img]/images/graemlins/tongue.gif[/img] ). Just a simple sheet along the lines of

Pot / No-limit: 25c/50c blinds
Limit: $1-$2 game (50c / $1 blinds)
7-Stud: 5c ante, 25c bring-in, $X bets on 3rd / 4th, $Y bets on 5th/6th/7th (I thought our $.25 / $.50 bets should have actually been $.50 / $1 bets because you either bring in short or bring in for a full small bet, rather than bringing in for a small bet or a raise... but I'm still not entirely sure on that)
5-Stud: etc, etc

One thing I picked up on from random games with my friends: don't offer to host the game unless you have a decent-sized room to play in and a solid table to play on. The game my roomie and I host invariably runs out of chairs anytime we get a decent turn out, and I never remember to tell people to BYOC. One of my friends hosted a game for a while and none of the tables in the house were big enough, so they took down a bedroom door and laid it down on a smaller table... while it worked, I kept waiting for someone to bump it and send chips flying.
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  #10  
Old 05-09-2007, 07:15 PM
philr philr is offline
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Default Re: Helpful tips for hosting a home game

Sounds obvious but know the people you are inviting. There is nothing worse than hosting a game and getting things stolen or people not respecting your house.
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