#1
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9 Player werewolf game concept
I would like comments/suggestion on it, and if it seems liked i might host one(turbo) tomorow
rules: Dead people are allowed to keep talking 8 or 9 players 2 wolf, 5 or 6 priest, 1 Fanatic The game starts at night If there is 6 priest, Wolf get a kill at night If there is 5 priest, Wolf dont get a kill the first night Wolf: They get their usual nightly victim. they know who the fanatic is at beginning of the game. In addition to this, They both PM the mod the name of a priest/fanatic + who they think he will do a check on. If they are right, the priest/fanatic dies. They can send as many PM as there is wolf alive (if a wolf died, only 1). example: I think durron will do a check on amplify. If i am right, the mod will tell this message the morning: This night, Durron the priest got killed trying to figure out amplify's identity! Priest: Normal villager, but they can check One person at night, and get the real identity is revealed at morning if they survive, unless a wolf guessed who they would check. They are not forced to do a check. If they do a check on the fanatic, it returns priest. Fanatic: Same as priest but the answer he gets is opposite of the truth. He does not know he is the fanatic. When he dies, he is said to be a priest. (Only way to find out he is the fanatic is once you are sure on if his PM was wrong). Game ends when all wolf are dead, or Wolf have the voting power. I ran a test on another forum, and in the version i ran the fanatic could be found out by priest. Village won and had the edge, but i think this one version is fair. Also the wolves weren't very good and never tryed to fake a PM they received, making it easy to guess who they were |
#2
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Re: 9 Player werewolf game concept
Has this guy invented more games than he's played?
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#3
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Re: 9 Player werewolf game concept
i'm in
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