#1
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problem determining optimal push/call ranges
I've been trying to build a table of optimal push and call ranges for various permutations of #players, stack sizes, blind levels. I started with the simple case of:
-2 players -blinds 400/800 -6750 chips each player I used SNGEGT and started with a call range of 10%, then looked at the optimal push range, then found the 0-EV call range for that push range, and on and on like sheets says to do. The problem is I end up in a do loop and don't converge on an answer. Here's what I came up with: -call range 10% = push range 100% -push range 100% = call range 69% -call range 69% = push range 47% push range 47% = call range 31% call range 31% = push range 100% (now I'm back to step 2 and the loop repeats) Does anyone see what I'm doing wrong? Any help is greatly appreciated. |
#2
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Re: problem determining optimal push/call ranges
[ QUOTE ]
I've been trying to build a table of optimal push and call ranges for various permutations of #players, stack sizes, blind levels. I started with the simple case of: -2 players -blinds 400/800 -6750 chips each player I used SNGEGT and started with a call range of 10%, then looked at the optimal push range, then found the 0-EV call range for that push range, and on and on like sheets says to do. The problem is I end up in a do loop and don't converge on an answer. Here's what I came up with: -call range 10% = push range 100% -push range 100% = call range 69% -call range 69% = push range 47% push range 47% = call range 31% call range 31% = push range 100% (now I'm back to step 2 and the loop repeats) Does anyone see what I'm doing wrong? Any help is greatly appreciated. [/ QUOTE ] If it doesn't converge then try to take the mean of the previous two results, eg: -call range 10% -> push range 100% -push range 100% -> call range 69% -call range (69+10)/2 = 39.5% -> push range X% -push range (X+100)/2 = Y% -> call range Z% -call range (Z+39.5)/2 = ... If that still doesn't converge then try to dampen more by weighting the previous result more (eg: 69*0.4 + 10*0.6, etc). Juk [img]/images/graemlins/smile.gif[/img] |
#3
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Re: problem determining optimal push/call ranges
Thanks dude! I came up with ~58% push and ~38% call a shove using your method. Anyone agree or disagree with this result?
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#4
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Re: problem determining optimal push/call ranges
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#5
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Re: problem determining optimal push/call ranges
[ QUOTE ]
Hmm, disagree? ICM Nash Calculator Results [/ QUOTE ] I think it must be due to the OP just using the top % of hands rather than the range itself? Juk [img]/images/graemlins/smile.gif[/img] |
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