#2
|
|||
|
|||
Re: New Ongame Design (Mod)
nice work
thank you |
#3
|
|||
|
|||
Re: New Ongame Design (Mod)
I've made also my own mod, but somehow all the modified .tga files don't show (they're 100% transparent on game). GameTable.bmp works fine.
Wouldn't you happen to know how to fix this problem? |
#4
|
|||
|
|||
Re: New Ongame Design (Mod)
@ezdonkey:
I Had the same problem, as i saved the tag files just with 24 bit. After saving them with 32 bit it worked. |
#5
|
|||
|
|||
Re: New Ongame Design (Mod)
[ QUOTE ]
@ezdonkey: I Had the same problem, as i saved the tag files just with 24 bit. After saving them with 32 bit it worked. [/ QUOTE ] Sweet! The cards work now, but somehow the holecards (Game-Cards-Hiddeen.tga) don't work. Any idea? |
#6
|
|||
|
|||
Re: New Ongame Design (Mod)
Can someone plz make modified ACTION buttons that are easier to make out? when i'm multitabling, i often can't see that it's my turn b/c the grey action buttons on the black background don't stand out.
I looked thru the graphics folder, but couldn't figure out which files i'd need to change... (also, can someone re-post instructions on just what u have to do so that HollyWood doesn't overwrite your custom graphics every time it launches?) |
#7
|
|||
|
|||
Re: New Ongame Design (Mod)
bump..
|
#8
|
|||
|
|||
Re: New Ongame Design (Mod)
Couldn't get this to work. Can anyone give me an instruction for a dummy? i followed the directions in the read me first file, but nothing happened. I'm on tower gaming btw.
|
#9
|
|||
|
|||
Re: New Ongame Design (Mod)
got it working now. Thanks a lot for the mod!
|
|
|