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  #1  
Old 03-23-2007, 07:58 PM
ScottHoward3.0 ScottHoward3.0 is offline
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Default turbo concept for village to dominate every game

ive been wanting to try this for a while:
at the start of each day, each player states a seer peek, and then play continues as normal.
how can the wolves possibly win?!?!
also, each player should use standard wording so wolves dont get any hints.
"im the seer xxx is a wolf/villager"
can we try this once at least?
am i crazy?
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  #2  
Old 03-23-2007, 08:01 PM
lastchance lastchance is offline
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Default Re: turbo concept for village to dominate every game

The wolves win by being shortline.

And I do this already.
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  #3  
Old 03-23-2007, 08:02 PM
ScottHoward3.0 ScottHoward3.0 is offline
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Default Re: turbo concept for village to dominate every game

[ QUOTE ]
The wolves win by being shortline.

And I do this already.

[/ QUOTE ]

you do?
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  #4  
Old 03-23-2007, 08:03 PM
Madtown Madtown is offline
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Default Re: turbo concept for village to dominate every game

yes because playing in a manner that ensures one side can never win would make turbos really fun to play
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  #5  
Old 03-23-2007, 08:05 PM
lastchance lastchance is offline
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Default Re: turbo concept for village to dominate every game

[ QUOTE ]
[ QUOTE ]
The wolves win by being shortline.

And I do this already.

[/ QUOTE ]

you do?

[/ QUOTE ]
Well, I don't make it as explicit. But yes, I try to fake seer every game possible.
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  #6  
Old 03-23-2007, 08:05 PM
lastchance lastchance is offline
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Default Re: turbo concept for village to dominate every game

[ QUOTE ]
yes because playing in a manner that ensures one side can never win would make turbos really fun to play

[/ QUOTE ]
The wolves could still win. They'd just need to be smart/right.

Shortline has a variation on this where no seer peeks a villager, everyone says wolf peeks.
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  #7  
Old 03-23-2007, 08:05 PM
GetThere1Time GetThere1Time is offline
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Default Re: turbo concept for village to dominate every game

wont work. dead horse. not explaining.
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  #8  
Old 03-23-2007, 08:06 PM
ScottHoward3.0 ScottHoward3.0 is offline
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Default Re: turbo concept for village to dominate every game

[ QUOTE ]
yes because playing in a manner that ensures one side can never win would make turbos really fun to play

[/ QUOTE ]
if it turns out to be truely dominating, we can stop doing it.
i just want to try it out.
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  #9  
Old 03-23-2007, 08:09 PM
ScottHoward3.0 ScottHoward3.0 is offline
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Join Date: Mar 2007
Posts: 1,441
Default Re: turbo concept for village to dominate every game

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
The wolves win by being shortline.

And I do this already.

[/ QUOTE ]

you do?

[/ QUOTE ]
Well, I don't make it as explicit. But yes, I try to fake seer every game possible.

[/ QUOTE ]
dont try, do!
but seriously, theres plenty of us who leave hints as if they were really seer, but not everybody does it.
sometimes a seer gets obvious with the hints. this way, theres no "tell".
each player states a peek, then we play. later the seer doesnt have to work in a "yeah, xxx sounds like village" or whatever.
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  #10  
Old 03-23-2007, 08:10 PM
ScottHoward3.0 ScottHoward3.0 is offline
Senior Member
 
Join Date: Mar 2007
Posts: 1,441
Default Re: turbo concept for village to dominate every game

[ QUOTE ]
[ QUOTE ]
yes because playing in a manner that ensures one side can never win would make turbos really fun to play

[/ QUOTE ]
The wolves could still win. They'd just need to be smart/right.

Shortline has a variation on this where no seer peeks a villager, everyone says wolf peeks.

[/ QUOTE ]
shorty came up with a variation on this already?!?! wow, he IS good!
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