Late STT strategy for 6handed Turbos
In a 9 or 10h STT, the bubble strategy with, say, 5 and fewer players is guided by the fact that 1st pays 50%, while 2nd pays 30% and 3rd only 20%.
In a 6h STT, 1st generally pays 65% and 2nd 35%. So advancing from 3rd to 2nd is actually a greater leap than 2nd to 1st.
How exactly does this change your endgame strategy? And due to this difference, what are "good" ITM stats? 1st = X%, 2nd =Y%, 3rd-6th=Z%
Any helpful discussion, comments, references would be greatly appreciated.
Thanks
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