Re: Fictitious play for multi-player games
Depending on how you set up the game, whomever can "lock in" their action first will push 100%. That lock can come in the form of pushing your chips into the middle of the table or some artificially binding strategy declaration. There's nothing that the other player can do about this and it is the only stable equilibrium you can find. I firmly believe that the only way you'll be able to solve for spite calling is if you consider the EV of future hands beyond this one. That's what I'm going to be looking into.
Tysen
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