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Old 06-19-2006, 10:57 AM
VoraciousReader VoraciousReader is offline
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Join Date: Apr 2005
Location: 11-1 and still proud
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Default Re: Belgariad game thread

In the distant past, the world was united and the Gods dwelt among their followers. Peace reigned. The Gods were Aldur, Belar, Chaldan, Issa, Mara, Nedra, and Torak. Aldur, the eldest and most solitary, crafted an Orb of astonishing power. His brother Torak, coveted it, and stole it from him, leading to war. When it appeared the forces of Torak would lose the war, he called forth the power of the Orb to split the earth and prevent defeat. The Orb obeyed, but it turned on its user, burning and maiming Torak. Finally, Aldur's First Disciple, the Immortal Sorcerer Belgarath, recovered the Orb and arranged for it to be guarded. Centuries pass, conflicts arise again, and in the ultimate battle, Torak loses in head to head combat and is cast into a deep sleep, from which he has not yet awakened.

The followers of Torak, who have kept his worship alive all these years, including horrifying human sacrifices, have apparently managed to steal the Orb again, despite the fact that none of them should be able to touch it.

Enter our band of heroes...a small group of unlikely confederates, selected from among the Alorn races of men. Each of them contributes a skill: it may be a natural talent, a magical power, or a strong fighting arm. They are dedicated to recovering the Orb regardless of the cost. Sadly, the forces of Torak possess great powers of deception and disguise...both mundane and magical. Our heroes must battle and defeat Torak's followers, but must first find them.

At this time, things are sadly unclear. The only thing the Alorn heroes can know for certain is that some of those representing themselves as friends are enemies. Early this morning, they were the victims of a Grolim sneak attack, and JaredL, the current incarnation of the Prophecy, and the only one that could tell them who does and does not belong in their group, was lost. It did however, become abundantly clear that there is at least one infiltrator working against the band. Fortunate indeed that the heroes have amongst them the Lady Polgara and Ancient Belgarath to guide them, with their powers of protection and sight.

Each member must identify the most suspicious amongst them and attack that person before night falls at 11 pm EST. The recipent of the most attacks will die. Some members of the group have extra resources that they may secretly bring to bear against the person of their choice. They must also act before nightfall by PMing the mod.

Choose wisely, brave heroes! By your actions here, you may save the world or doom it, awaken a hero or unleash a nightmare, you may bring about the beginning of the end, or merely the end of the beginning.

It is now....

Day.
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