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Old 03-22-2007, 07:49 AM
VoraciousReader VoraciousReader is offline
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Join Date: Apr 2005
Location: 11-1 and still proud
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Default Choose Your Own Adventure Vol I: The Road to Eleria

<u>!!BEWARE and WARNING!!</u>

This game is different from other games.

You and YOU ALONE are in charge of what happens in this story.

There are dangers, choices, adventures, and consequences. YOU must use all of your numerous talents and much of your enormous intelligence. The wrong decision could end in disaster--even death.

<u>Game Overview</u>

Based on the "Choose Your Own Adventure" series of books, this game features group and individual decisions that can lead the plot or their powers in different directions.

Group Decisions:
Every game phase (day is a phase and night is a phase), the players will discover themselves in a situation and must decide how they are going to proceed. They will have between 2 and 4 choices to vote upon. They will not know in advance the results of their choice on the gameplay, only on the decisions they can make regarding the plot. They will have the opportunity to discuss the day event in thread but they must pick the night event response individually. If it is a day event, They may debate and share their intended vote in therad, but nothing in thread will be binding and deception is always a possibility. Votes are tallied at the cutoff time, and the chosen action is revealed in thread, along with its consequence. Consequences will generally be quite minor. Some will be village-helpful, some will be evil-helpful, and some will be virtually neutral.

Individual Decisions:
Even the plain villagers will have a decision to make each evening that will influence their growth in the game. All individuals will have the opportunity to develop some minor ability if the choices that they make advance the path they have selected. Vanillager powers, even if developed successfully, will be weak and limited.
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