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Old 01-08-2007, 09:13 AM
VoraciousReader VoraciousReader is offline
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Join Date: Apr 2005
Location: 11-1 and still proud
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Default Re: Malloreon II: Return of the Rivan King GAME THREAD

<u>Rules of Engagement:</u>

Day and Night:

Day will run from approximately 8 am EST to exactly 9 pm EST. Votes timestamped before 9:01 pm will be included in the tally.

Players with the ability to cast secret votes, change votes, or choose/avert the lynch must do so no later than 15 minutes after day's end (9:15 pm). They may submit their requests at any time after the thread is opened for the day.

Weekends will be one long day running from 8 am EST on Saturday to 9 pm EST on Sunday night.

Out of Thread Communications:

Evil players that have chat access may communicate only at night. Night is considered to be 9:15 for the purposes of beginning evil chat.

Neutrals may communicate at any time, in whatever manner they prefer.

Cyradis may "appear" to the Child of Light or the Child of Dark during either day or night, but only via mod pm.

Toth may communicate with Durnik only at night, only one way (Toth to Durnik), only once per night, and only via mod pm. F

The Liselle/Silk masonry, if formed, may communicate at any time, in any manner they prefer.

The Evils may communicate with Zakath if they choose, only at night and only via one-way mod pm. If they do so, they must choose one player to be the communicator. Zakath will be given that player's name.

All other communication must take place in the game thread, and only during Day hours.

Night Actions:

Night actions MUST be pmed to the game mods no later than 7 am EST. Any actions not completed by 7 EST are forfeited. This is non-negotiable because there is a dark seer in this game, and all night business must be concluded before we will release Zandramas's "see". Once Zandramas has received the results of her peek it is, for all intents and purposes "day", in the sense that the Evils may no longer night chat.

Winning Conditions:

Light Win Condition: All followers of the Dark Prophecy are dead.

Dark Win Condition: Voting power of Dark is equal to or greater than that of Light. For the purposes of the Dark win condition, all players have a voting power of 1, except for the current Child of Light, current Child of Dark, Silk, and Naradas. They are each assigned a voting power of 2.

Neutral Win Condition: Only 3 players remain: one Light, one Dark, and the Seeress of Kell.

In the event the Neutrals meet their win condition, there will be a mod coinflip to determine which side the Seeress chooses. Light or Dark may still win, but their fate is in the perfectly balanced hands of the Seeress (as determined by rand() .)

Children of the Prophecies:

The Malloreon is the tale of the Struggle between the Prophecy of Light and the Prophecy of Dark. As such, there will ALWAYS be a Child of Light and a Child of Dark living as long as the game is running. If the Heirs to the prophecy die, one of the remaining ordinary players on that team will inherit the voting powers of the Child they follow. However, only the original Heirs inherit the additional powers (Divination or Clemency) that the Children of Dark and Light wield.

Rule Clarifications:

Questions may be asked in game thread only by directly addressing the mods. Private questions may be asked by PM and will be answered in the game thread.
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