Re: 9 Player Turbos Imbalanced?
The turbos are fun...that said, a 9er where the seer peeks a wolf night 0 tends to be no fun for anyone. I don't think the formula is unbalanced, per se, but when the pre-game peek is a wolf, it tends to lead to 2 or 3 round games, which is frustrating if it took 2-3 hours to get the game together.
I think a nine-person, seer is rand()ed the name of a villager night 0 game would have a lot of potential, and would be interested in trying it.
I might even run one early this evening if there is any interest.
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