Re: Cardroom Management Query
When a game starts, and quickly breaks, it *is* bad for business.
When a game breaks, the players leave;
If you don't start that game, the players on the list will hang around all day long.
I've seen it 100 times. People on the list wait two hours for a seat. People from a broken game don't wait two seconds, they split.
That's why floormen are reluctant to start games that are sure to break quickly.
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