Re: AQ with trip Q\'s on the flop vs. loose aggressive villain
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Raise more on the flop - make it 5 or 6.
Push the turn.
Embrace the variance.
Reload.
Punish villain.
Get stack back.
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Please explain your logic for making it 5 or 6 on this flop. 4 allows the stacks to go in very easily and there is nothing to protect against other than JT. And with JT, let him hit his ace, that will be a fun spot. I think a bigger raise does nothing but give the villain a chance to go away when we should never give him that option.
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