Re: Identifying changes in play statistically NLTRN
I've heard people talk about going about it this way a lot, I think there's even a PT addon that does it for you, PokerEV or something like that.
I think it's incorrect though, since we put villains on ranges and not specific hands. For example, using that method, if you lose a match due to getting it in pf with KK vs AA, it will be a hugely negative bump, but it's silly to think you played poorly.
Basically, ev/chip thinking chalks variance up to primarily how the community cards fall, and I disagree with that, I think bad runs primarily come from being in an inordinate amount of nasty spots where villain has the top of his range.
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