Re: Game Theory Resolution
Only one problem.
The optimal play isn't actually anywhere near a=0.25, x=.5.
This is very easy to prove by just calculating a couple EVs.
Figure the EV at a=0.25, and then figure the EV at a=0.5. The EV at a=0.5 will be higher, meaning that it is more +EV to bet 50+ than it is to bet 25+.
Which is a direct contradiction to this statement:
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So our shoving range for hero is to push with any number greater than 1/4 . Villain should call with any number greater than 1/2 which ensures that this is the best result for both players.
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