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Old 01-21-2007, 11:21 PM
soah soah is offline
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Join Date: Jun 2004
Location: Las Vegas
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Default Re: Star Trek: The Next Generation 2 (GAME THREAD)

<u>Setup and Win Conditions:</u>

The evil faction consists of Q, Lore, and six Borg drones. The Borg drones can be ANY role other than Worf, Data, Q, or Lore. The good/majority/village faction consists of Data, Worf, and all other remaining players. Q's presence in the game is irrelevent towards either side winning. The majority faction wins by killing Lore and all six Borg, while the evil faction wins if their side (ignoring Q) has at least as many living players as the majority faction at the end of any Day or Night period.

<u>The Data/Lore dynamic:</u>

Data is a good character, and Lore is evil. CPFB and TruFloridaGator are Data and Lore. The ONLY way to determine which of them is Data and which is Lore is by analyzing what they post in the game -- no seer or computer actions will directly tell you who is who. For the first six days and nights, Geordi La Forge will not let either Data or Lore die. They are invincible until either Geordi dies, or until Day 7, whichever comes first.

<u>The computer:</u>

Each player will receive computer credits each night, and some will receive a few bonus credits at the start of the game. These credits may be spent on computer actions. Different characters will have access to different things. The Borg will be able to pool their credits. Each night they receive two credits for each Borg drone alive (Lore and Q do not count) plus one additional credit for every three pro-village players alive. THis amount is rounded up. While Data is alive, the Borg must spend 50% more credits (rounded up) on each action that they perform. At the end of each night, Data and the Borg each receive a report of which night actions were performed (and how many of each), but not who did them or who the targets were.

The available actions, and their prices:

[2] Log Entry: Record a message. When the player dies, this message will be posted in the game thread. ALL PLAYERS HAVE ACCESS TO THIS.
[2] Block Computer Access: Blocks one player's computer access for one night. Their computer actions that night will fail and the credits they spend will be lost. Data is immune.
[4] Lock Door: Lock the door to a player's quarters for one night. They may not leave, and no one may enter. This affects night kills and doctors. Transporters can go through locked doors.
[5] Personnel Research: Learn the character (role) of another player. Data, Lore, and Q are immune.
[6] Transporter: If the target of the transporter beam is performing a night kill or is a doctor, they will be immune to locked doors.
[14] Purge Crew Logs: Deletes all log entries that anyone has recorded on previous nights -- does not affect logs entered the same night.
[x] Shutdown computer: The computer is shut off for one night. All computer actions fail and credits spent that night are lost. This action costs three credits for every four players alive at the start of night, rounded up. This has a minimum price of 5 credits.
[x] Lockdown: Locks the doors to everyone's quarters for one night. This action costs one credit for each player alive at the start of night, down to a minimum price of 7 credits.

<u>Masonries:</u>

If Deanna/Lwaxana (seers) are both good and one of them peeks the other, they will form a masonry. If either is evil, that peek is treated the same as any other peek.

Beverly/Wesley will be masons.

Miles/Keiko will be masons.

Worf will know the identity of Alexander, and may choose to establish a masonry with him if desired.

The Lwaxana/Deanna masonry will be 24/7. Borgchat will be 24/7. The other masonries will be night only.

<u>Roles and Powers:</u>

After each player's name there are two numbers. The first is how many bonus computer credits they start the game with. The second number is how many credits they receive each night. IMPORTANT: Remember that all players have access to Log Entries. Keep track of your own credit status -- it's less work for me that way!

Jean Luc Picard (2,2) - his vote will break ties, can record log entries for free. Actions: Personnel Research
William T. Riker (3,2) - his vote will break ties if Picard is dead or not voting for either tied candidate. Actions: Personnel Research
Data (0,7) - see above for more info. Actions: all computer actions
Lore (0,0) - see above
Lwaxana Troi (2,0) - See masonry info above. Actions: 1/3 chance of seer peek each night, starting night 1
Deanna Troi (2,0) - Same as Lwaxana.
Guinan (2,0) - Actions: may make one guess about who Q is each night. If she guesses correctly, Q's vote will count for zero for the rest of the game, and hers will count double. Q and Guinan will learn that this happens, but others will not unless one of them chooses to share that information.[/b]
Beverly Crusher (2,1) - masonry with Wesley. Actions: Personnel Research, doctor (50% chance of saving night kill target, cannot self-protect)
Alyssa Ogawa (1,1) - Actions: same as Beverly
Martinez (0,1) - Actions: same as Beverly
Geordi La Forge (0,4) - Data and Lore are invincible until Day 7 as long as he is alive. Actions: Transporter, Block Access, Lock Door, Shutdown Computer
Wesley Crusher (0,4) - masonry with Beverly. Actions: Transporter, Block Access, Lock Door, Lockdown
Miles O'Brien (0,3) - masonry with Keiko, 50% discount on transporter cost. Actions: Transporter, Block Access, Lock Door
Reginald Barclay (0,3) - Actions: Transporter, Block Access, Lock Door
Worf (0,1) - Has the option to make one kill every night Cannot kill Data, Lore, or Q (if he targets Q, he will learn Q's identity). Knows identity of Alexander and may form a masonry if desired. Actions: vigilante
Keiko O'Brien (0,1) - masonry with Miles, otherwise vanilla
Alexander (0,1) - potential masonry with Worf, otherwise vanilla
Generic crewmembers (0,1) - Generic crewmembers come in two groups: security (access to Lock Door) and engineering (access to Block Access). Seers and Personnel Research will reveal all generic crewmembers as generics, and will NOT tell whether they are security or engineering. How many of the generics are security and how many are engineering is UNKNOWN.

<u>Night actions:</u>

Blocking actions will take place first, from strongest to weakest. So computer shutdown goes first, lockdown goes second, followed by blocking access, followed by locking doors, followed by the rest. All "equal" actions will occur simultaneously, so if A blocks B and B blocks C, C will still get blocked. If D kills E and E kills D, both will die.

If your night action fails, you will learn exactly what caused it to fail.

Due to the numerous possibilities for actions to be blocked, the results of all night actions will not be released until the start of the next day.

<u>Q:</u>

Unlike in the first game, Q cannot have replaced one of the main characters -- he is in the pool of generics. He knows the identity of the evil faction, but they do not know his, and he cannot communicate with them. He has the following powers:
* Each night he may target one player for the following events: He will learn their role, block their night actions, and learn EXACTLY what action they were attmpting (including target). He may not target Data or Lore.
* Each night he may target one player who will be silenced in the following day. Everyone will learn who was silenced. The silenced player may still vote by sending me a private message. Their vote will be announced at the end of the day. No player may be silenced two days in a row. He may silence himself. He may not silence Data or Lore.
* His public vote is meaningless -- his true vote will be cast in private, and will not be revealed to anyone. If Guinan discovers Q's identity, then his vote counts for zero.
* May "make an appearance" during the day. He sends me a message privately, and I will repost it ingame as being a message from Q.
* He is immune to night kills. The killer will learn that he targetted Q, and Q will learn who tried to kill him. If he is lynched during the day, he will leave the game. If this happens, he may send me one final message to be posted the next day as an "appearance".
* By default, he will appear as a generic crewmember to seers and to Personnel Research. However, he may change that to appear as someone else if he wants to. If he is peeked or researched by computer, he will learn which character did it and what information they learned.

[b]There are probably still a few details to clear up, but this should cover most stuff. I may still make small tweaks if I realize something needs fixing. PM me with questions and concerns, and they will be addressed in my next post.

IT IS STILL NIGHT.
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