Re: Fictitious play for multi-player games
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@juk:
The problem with your approach is imo, that pusher & caller are treated differently. The caller is basically playing some non-zero-sum version of minimax, while the pusher sticks to maximally exploiting the callers strategy. I guess we would want to use the same assumptions for both players?
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Yep, I suppose it might be just as valid to consider "spite-pushing". Whether it's really possible in real SNGs, I don't know, but I guess another toy game could be made where the pusher could also spite.
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But i ll run the numbers on this later, definitely before xmas [img]/images/graemlins/smile.gif[/img]
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Cool! [img]/images/graemlins/smile.gif[/img]
Juk [img]/images/graemlins/smile.gif[/img]
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