Re: Fictitious play for multi-player games
@Paxinor
Well, the Caller can not only punish the loose pusher. If we assume a non-robotic Pusher, who will adjust to the loose calling, the Callers EQ will in fact significantly increase.
In the example, if BB is calling w/ 25% instead of 8.5%, he is giving up $EV of 0.013, while the Pusher loses almost about 15 times as much.
If the Pusher correctly adjust to this wider call range, he can only Push 23.5%. In this new state, the Callers $EV is 0.25 higher than the original NE state.
@juk: Posted before seeing your reply, but the above kind of answers some of your question. I can share that code, if you guys are interested, although its pretty messy [img]/images/graemlins/wink.gif[/img]
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