Re: Why Position Matters Using Game Theory
EV = (3x-1)/2*(3x-1)/6*5/3 + 3x*(1-x)
EV' = -10x/4 -1/6 +3 -6x
Set this equal to 0 and we get x=17*2/(3*14) ~ 0.8095
So opponent 2's optimal calling range should be about [0.8095,1]
Player one should shove with a= 5/7 .
Can one do better than this ?
If so , then I must have my equations wrong .
I may have to start from scratch is this is not working out .
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