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Old 09-09-2007, 09:11 PM
TomCollins TomCollins is offline
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Default Re: the king of kong

According to wikipedia-
Donkey Kong also featured a kill screen in the 22nd stage, the 117th screen. This is an example of a kill screen that is not due to an integer overflow, but rather oversight on the part of the designers. The amount of time allowed for any given screen is determined algorithmically during play, decreasing slowly as the player progresses. By the time the player reaches the 117th screen, there is simply not enough time for the screen to be completed.

You might be confused with Pac-Man, where the boards screw up due to some kind of memory problem.
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