Re: big game with secret side plots and extra evil faction (starts Sep
Evil Faction - not sure what they will be
- 6-7 members
- will have various roleblocking, votebuying types of powers
- secret subplots to be determined
- gets to kill each night
Borg Faction
- starts with one member, the Borg Queen
- may assimilate one player per night starting n0 - this player loses the game (except the n0 convert), but is assigned a secondary win condition of winning with the Borg
- ability to assimilate will be restricted in some manner to preserve game balance
- there will be some incentive to find and assimilate Captain Picard. I have some ideas, but I may want to keep the details secret
- Borg can chat 24/7
- assimilated players retain all of their previous powers, including masonries. Once I actually come up with all those powers, I may have to make some exceptions to this rule, but only when necessary to keep the game stable
Starfleet Faction
- basic villager faction, ~20 members
- vigilante, vote buyer, partial seers, side plots, etc
Independents
- Q, secret powers and win condition
- Lore, no idea what he's gonna do
Side Plots:
secret, obviously. I don't intend these to be separate win conditions, but rather they will just provide benefits to your faction if completed successfully
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