Re: A little game-theory question: catching river bluffs
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Although as villain, I would have check-raised the flop with any pair, so I wouldn't be in that situation much, either.
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I was having trouble coming up with a range that fit into when we should call on the river. I thought of what is quoted but it didn’t click till now (maybe not even).
Following in the spirit of the OP, you (villain) should c/r bluff a losing portion (10%) of your range and call to c/r the turn with a winning portion (20% [img]/images/graemlins/confused.gif[/img] doesn’t seem right), yes? Then when the hero checks behind, you wind up in a position when you are calling the flop with draws that miss and a few winning pairs.
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