Re: Results of a CP2-7 experiment
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I don't see a best fixed arrangement happening with two players, unless there was an anti-punting provision---it's too much like roshambo otherwise. But how about with four players and A1, B1, C1, and D1, etc.?
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What, you've never played four-handed roshambo? [img]/images/graemlins/smile.gif[/img]
I don't know. I think if randomization is necessary for 2 players it is probably necessary for 4 players as well.
Running the same sort of experiment for 4 players would be very difficult because there would be so few valid hands if each player was assigned a moderately-sized random list. What would be possible is describing some algorithmic strategy for three players and then seeing if the 4th player can do better.
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