Re: 9 Player Turbos Imbalanced?
sorceror is a seer-seer (wtf?). they pick a target each night and get seer/non-seer
seer is a wolf-seer. gets wolf/not-wolf (so sorceror would return not-wolf obv)
priest gets the roles of whoever dies since there is no role-reveal. n1 he gets the d1 lynch role. n2 he gets the n1/d2 kill/lynch roles, etc.
if hunter is last person alive w/ 1 wolf, village wins. i.e. say its must-lynch 2v1. hunter+villager+wolf. if villager is lynched, village wins since its hunter v wolf. so wolf has to get hunter lynched in that case to win.
like i said, i don't particularly like it, but thats how they play.
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