Re: Calling Ranges
Good question. Against optimal opponents you'd probably do even better with some mix of semibluffs like:
AA-JJ, AKs, AKo unless the same color, 66 "pointed" ([img]/images/graemlins/spade.gif[/img][img]/images/graemlins/diamond.gif[/img]), 98 [img]/images/graemlins/heart.gif[/img]
Of course you'd want to change those around periodically to avoid being oddly readable.
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