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Old 11-08-2006, 10:06 PM
VoraciousReader VoraciousReader is offline
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Join Date: Apr 2005
Location: 11-1 and still proud
Posts: 12,449
Default Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS

<u>THE FRAMEWORK</u>

(1) Game days will run 9 am EST to 10 pm EST, Monday through Friday, and 10 am EST Saturday to 10 pm EST Sunday on the weekends.

(2) Players with the ability to cast secret votes, change votes, or choose/avert the lynch must do so no later than nightfall at 10 pm.

(3) Out of thread communications are as follows:

Evil players that have chat access may communicate only at night.

Neutrals may communicate at any time, in whatever manner they prefer.

Cyradis may "appear" to Zandramas or Belgarion during either day or night, but only via mod pm.

Toth may communicate with Durnik only at night, only one way (Toth to Durnik), only once per night, and only via mod pm.

The Liselle/Silk masonry, if formed, may communicate at any time, in any manner.

The Evils may communicate with Zakath if they choose, only at night and only via one-way mod pm. If they do so, they must choose one player to be the communicator. Zakath will be given that player's name.

All other communication must take place in the game thread, and only during Day hours.

(4) Night actions MUST be pmed to the game mods no later than 7 am EST. Any actions not completed by 7 EST are forfeited. This is non-negotiable because there is a dark seer in this game, and all night business must be concluded before we will release Zandramas's "see". Once Zandramas has received the results of her peek it is, for all intents and purposes "day", in the sense that the Evils may no longer night chat.
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