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Old 08-28-2006, 12:13 PM
Jonsan Jonsan is offline
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Join Date: May 2005
Location: ATL
Posts: 3,609
Default Re: Demon 2: Dust to Dust - Game Thread

Roles
Please note that any role may have additional abilities not listed here.

<u>Role Title:</u> Villager
<u>Immunities:</u> None
<u>Abilities:</u> None
<u>Private Chat:</u> None
<u>Win Condition:</u> All Demons are dead, at least 3 villagers are still alive (includes Priest and Oracle), and the Demon Hunter has won or lost.

<u>Role Title:</u> Angel
<u>Immunities:</u> Immune to possession, but vulnerable to night kills. If the Angel is targeted for possession, he learns the identity of the Demon who made the attempt.
<u>Abilities:</u> Can protect one player other than himself each night. This protection prevents death and possession. If his ward is targeted for death, the Angel learns the name (but not the role) of the attacker. The Angel gains no information if an attempt is made to possess his ward.
Each night, the Angel has a chance to discover if the Priest has been possessed.
<u>Private Chat:</u> None, but the Angel knows the identity of the Priest.
<u>Win Condition:</u> Same as Villager, but the Angel cannot be counted towards the number of surviving Villagers.

<u>Role Title:</u> Priest
<u>Immunities:</u> None
<u>Abilities:</u> Uknown
<u>Private Chat:</u> None
<u>Win Condition:</u> Same as Villager.

<u>Role Title:</u> Oracle
<u>Immunities:</u> Immune to Possession
<u>Abilities:</u> Receives a PM at daybreak with the identity and roles of everyone who died during the night.
The Oracle is always listed as a regular villager if killed.
<u>Private Chat:</u> None
<u>Win Condition:</u> Same as Villager.

<u>Role Title:</u> Executioner (Amplify)
<u>Immunities:</u> None
<u>Abilities:</u> The Executioner’s vote counts as 3 votes. After half of the players are dead, the Executioner’s voting power is reduced to 2.
<u>Private Chat:</u> None
<u>Death Reveal:</u> The Executioner is a publicly known role. The first Executioner is randomly selected from the list of Villagers (including the Priest and Oracle). If the Executioner is killed during the game, a new Executioner is voted on in the thread (simple majority) before an execution can occur.
<u>Win Condition:</u> Depends on Role. The Executioner can be pro-Village, pro-Demon, or pro-Hunter. A possessed Executioner retains his enhanced voting.

<u>Role Title:</u> Demon Hunter
<u>Immunities:</u> He cannot be killed at night, and he will commit suicide if possessed (destroying himself and the demon). If a demon targets him for death, the attempt simply fails.
<u>Abilities:</u> Must kill one player during the night if the village failed to lynch a Demon or the Diabolist during the day. The Hunter may opt to kill someone during the night even if the village did lynch an evil player.
Each night, the Hunter has a chance to discover if his assistant has been possessed.
The Demon Hunter’s role is revealed if he dies during the night.
<u>Private Chat:</u> Only with the Hunter’s Assistant
<u>Win Condition:</u> All Demons and the Diabolist must be dead, and the Demon Hunter must be alive.

<u>Role Title:</u> Hunter’s Assistant
<u>Immunities:</u> None
<u>Abilities:</u> The Assistant appears as a villager if lynched.
<u>Private Chat:</u> Only with the Demon Hunter
<u>Win Condition:</u> Same as Demon Hunter. If the Demon Hunter dies, the Assistant receives a new win condition.

<u>Role Title:</u> Demon (There are 4 Demons)
<u>Immunities:</u> None
<u>Abilities:</u> Each night the Demons may choose one of their numbers to possess or kill a target player. If a Demon successfully possesses a target, the Demon “dies” and the newly possessed player becomes a Demon.
<u>Private Chat:</u> Demons may chat with one another at any time during the game. Any player who was a Demon at any time during the game may join the chat.
<u>Win Condition:</u> The Demon Hunter, Hunter’s Assistant, Angel, and Priest are all dead, and at least 1 Demon is alive.

<u>Role Title:</u> Diabolist
<u>Immunities:</u> If possessed by a Demon the Diabolist acts as a conscious vessel. The Demon will still “die”, but the Diabolist does not become a Demon. The Demon within the Diabolist can use the night action on a subsequent turn to leave the Diabolist and possess another player. The Diabolist can participate in the Demon chat while housing a Demon spirit.
If the Diabolist is targeted for death by a Demon, the Diabolist does not die, and the Demons learn the Diabolist’s identity.
If the Diabolist is killed while housing a Demon, both of them are destroyed.
<u>Abilities:</u> The Diabolist always knows which players are Demons.
<u>Private Chat:</u> Only while inhabited by a Demon.
<u>Win Condition:</u> Same as Demon
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