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-   -   Great Chess Game of the Week: Atalik v Miles, 1993 (http://archives1.twoplustwo.com/showthread.php?t=514723)

NajdorfDefense 10-03-2007 12:12 PM

Great Chess Game of the Week: Atalik v Miles, 1993
 
http://www.angelfire.com/games4/life...irak93-ts.html

RoundTower 10-03-2007 01:18 PM

Re: Great Chess Game of the Week: Atalik v Miles, 1993
 
who is the annotator? He sucks.

LuckOfTheDraw 10-07-2007 09:46 PM

Re: Great Chess Game of the Week: Atalik v Miles, 1993
 
Nice java applet version of the game.

http://www.chessgames.com/perl/chessgame?gid=1098358

smilingbill 10-08-2007 10:28 AM

Re: Great Chess Game of the Week: Atalik v Miles, 1993
 
White proceeds from a small advantage on move 12 to getting smashed in <30 moves without supposedly making a mistake anywhere. Sloppy annotation (pretty game though).
[ QUOTE ]
Without going into a very detailed analysis, I will simply tell you that
all of the next few moves are the best - for both parties.

[/ QUOTE ]
ducy of chess annotation [img]/images/graemlins/laugh.gif[/img]

this is my favorite game: Polugaevsky-Nezhmetdinov

NajdorfDefense 10-08-2007 03:48 PM

Re: Great Chess Game of the Week: Atalik v Miles, 1993
 
[ QUOTE ]
White proceeds from a small advantage on move 12 to getting smashed in <30 moves without supposedly making a mistake anywhere. Sloppy annotation (pretty game though).
[ QUOTE ]
Without going into a very detailed analysis, I will simply tell you that
all of the next few moves are the best - for both parties.

[/ QUOTE ]
ducy of chess annotation [img]/images/graemlins/laugh.gif[/img]

this is my favorite game: Polugaevsky-Nezhmetdinov

[/ QUOTE ]

Yeah, I've referenced that before. My favorite I think.

swingdoc 10-09-2007 01:59 AM

Re: Great Chess Game of the Week: Atalik v Miles, 1993
 
White makes some pretty serious mistakes in this game, right? I know it's okay to be a fair bit behind in development in a closed position, but white is way behind and then compounds this problem by helping black open the center while his king is still stuck there ... I like 9. 0-0-0 better than Rd1 (althought they're both playable), but that's just the earliest deviation that would have saved white a whole game's worth of misery.


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