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-   -   MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted) (http://archives1.twoplustwo.com/showthread.php?t=450846)

Fishmonger 07-14-2007 08:41 AM

MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
 
OK, so I notice the people are crying out for long games, so lets give this one an encore. I will be needing a co-mod to handle late countifs and call night.

Rules and Roles

Mafia

<u>Consigliere</u>

Can use money earned by the mob to perform various night actions. He can perform as many of these as he can afford.

BRIBE ($100) : Selects a player of his choice. If that player is a cop, his peek is blocked that night. The consigliere is not informed if this action is successful or not.

BUY ARMOUR ($250): Selects a member of the mafia (including himself), who becomes immune to nightkills.

HITMAN ($500) : An extra nightkill.

<u>Underboss</u>

Aqcuires the powers of the consigliere if he dies before day 3.

<u>Mafiosi</u> (3)

Vanilla wolves and the source of the consiglieres income, each providing $100 at the start of each day.

Village

<u>Cops</u> (2)

Seers. Peek each night, including n0, giving exact role, unless bribed.

<u>Doctor</u>

Angel. Can protect a player from being killed each night. Cannot protect himself, protection %50 effective on cops.

<u>Vigilante</u>

Villager with %75 effective nightkills. If he receives a bribe, upgraded to %100 from the night he gets bribed.

<u>Villagers</u> (12)

We know what these guys do.

It plays a lot like an AS game, the emphasisis is still on wolf-finding, but with a little extra strategy.

Any comments on balance would be appreciated.

shortline99 07-14-2007 10:03 AM

Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
 
i think this is too provillage with vigilante as is and with two seers. we STILL lost the first game even though the seers never got peeks.

ScottHoward v3.1 07-14-2007 10:56 AM

Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
 
in ldo

Neil S 07-14-2007 11:40 AM

Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
 
[ QUOTE ]
i think this is too provillage with vigilante as is and with two seers. we STILL lost the first game even though the seers never got peeks.

[/ QUOTE ]By my count it's the same numbers of villagers and wolves as in ASXV, so I'm guessing you're right. The seers should be made into 3/4 seers.

Iron_Yuppie 07-14-2007 11:41 AM

Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
 
This was a great game the first time around.

When is this starting?

Fishmonger 07-14-2007 11:50 AM

Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
 
[ QUOTE ]
This was a great game the first time around.

When is this starting?

[/ QUOTE ]

Monday if I get the players by then and there are no other games starting.

To answer balance concerns there will be no n0 peeks for the seers. I think you are underestimating the power of the bribe though, it allows you to cast a pretty wide net with your seer suspiscions.

FCBLComish 07-14-2007 12:16 PM

Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
 
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ESKiMO-SiCKNE5S 07-14-2007 12:27 PM

Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
 
/ i n

MDoranD 07-14-2007 02:34 PM

Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
 
in

lastchance 07-14-2007 02:42 PM

Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
 
This is actually something I'll have to think about.

It's probably village-biased, but it's complicated.

Triple roleblock = not bad...

15 villagers, 5 wolves in total.

D1 is like 15 villagers, 5 wolves.
D2 is like 13 villagers, 5 wolves, two villagers peeked (plus vig kill).
D3 is like 10 villagers, 5 wolves, four villagers peeked.

Hrm.. My assumptions are off though. Does triple roleblock equal seer, angel, vigilante, extra villagers?

Wolves get to miss only 2 nk's before lock time (for village). That's pretty cool (well, ok, they get triple roleblock), but I don't think triple roleblock is worth an angel + vigilante.


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