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-   -   NO INFORMATION GAME THREAD (http://archives1.twoplustwo.com/showthread.php?t=286575)

durron597 12-18-2006 09:15 PM

NO INFORMATION GAME THREAD
 
The No-information game:

There may be any number of every single one of these roles in the game, distributed in some order to each side, except for vigilante which will be exactly one or two. Otherwise it works like a regular game of werewolf, with a wolf team and a villager team, wolf team gets 1 nightkill in addition to below powers etc.

All "perma" roles may also exist in multiple charge form (like, you may be a doctor for three times total per game). There may also be perma-doctors (or any other perma-role). Also, it may be possible for a player to have multiple roles, but if they do, all roles are guaranteed to be a limited number of uses. The only exception
to this is the detective, who can be anybody.

NOT ALL ROLES ARE APPROXIMATELY THE SAME POWER. SOME PLAYERS ARE RANDED MORE POWERFUL THAN OTHERS. DEAL WITH IT. I will not confirm or deny the existence of normal villagers. BUT IF YOU ARE WEAKER THAN OTHER PEOPLE, TOUGH NOOGIES. I think this is fairly balanced but I have no precedent, so we'll see how it goes. I am keeping my Jan 29th timeslot for either vendettas or perhaps run this game again depending on how it goes so I can try rebalancing if this doesn't work out. I apologize in advance if this game is lopsided one way or the other.

Good/evil information:

6 wolves
1 serial killer
1 detective (may be on either team, may have other powers in addition to being detective).
1 or 2 vigilantes (rand() in some proportion that may or may not be 50%)

Thats it. The rest you have to figure out yourself.

DAY WILL START SOME TIME EARLY TUESDAY MORNING. Night actions are due by 7 AM EST. We will worry about 1 day/2 days for Christmas later.

Possible roles, for either side unless otherwise specified:

Old roles:
Vigilante (limited number of kills - 3 bullets, can never be evil, cannot have a second power)
Roleblocker
Double voter
Doctor (50% effectiveness)

New roles or roles that need clarification (SOME OF THIS HAS CHANGED, READ IT AGAIN):

Role-guesser: May guess a players role. If correct, they steal that players power the following day or night (depending on what the power is). May not steal vigilante's power, or the wolf kill power. If they steal the double voter's power, the double voter's vote counts for 1 the next day and their own vote counts for 2. Can only steal from a player once per game, even if they are wrong. The guess has no bearing on whether they are evil (since any role can be on either side). If they steal from a person who has a limited use power, they steal one "charge" from that player, and that player can not use their power that night.

Defender: This player may name 1/7 of the players in the game, rounded to the nearest positive number (can never be 0) each night to defend themselves from. If they are targeted by any night action from that player, the night action does nothing. So theoretically they could block a doctor but not a nightkill player and have 0% chance of being saved. Also, if they are the only one alive with a wolf, TIE GOES TO THE WOLF TEAM. They are not told if they actually blocked any powers. There are two different kinds of defense: regular defense and role-guesser defense. Basically when defending the defender must choose whether he thinks the player that might be attacking him is a role-guesser, if they are a role-guesser, then he blocks the thievery, if they are not then he doesn't defend vs any other power of theirs.

Emperor: This player may, up twice per game, publicly move three total votes worth of power from one player to another. This is not direct vote buying (i.e. they don't have to pick player names, just 3 votes). Players are told whether Emperor was used during lynch writeup but not who it is.

Messenger: This player may send up to as many PMs as they have gotten to other players throughout the game, and only at night. All PMs go through me. They may send at most 1/8 of living players (always rounded down) player names other than themselves in their PM. They may mention any number of dead players in their pm. They may also send their own name, however: all PMs used with this power will simply be "you have recieved a private message" - so theoretically people can fake who the sender is, with no mod proof as to who sent the message. Recieved messages may be paraphrased in thread but not quoted verbatim. Any attempt to directly refer to a player without specifically using their name counts for this (example: "player who's almost never around after 5 PM" to refer to nich), with ruling discretion subject to my final decision. If a PM is vetoed, the player will not find out about it.

NEUTRAL ROLE (guaranteed to be exactly one):

Serial killer / seer: The only seer in the game, is also a neutral role and a serial killer. They get one seer peek and one night kill every turn. Their seer peek will not reveal the identity of the detective (see below), but will give everything else (wolf, powers, etc.) The serial killer wins by being the last player standing, and is the ONLY player that wins in that case. If a wolf and the serial killer are the final two, tie goes to the serial killer. 2 wolf 1 villager 1 sk situation, wolves win. 2 wolf 2 villager 1 serial killer, depends on who is lynched and anyone can win.

Detective: Each night pms me a player who they think is the serial killer. If they are correct, both players leave the game, the detective wins and the serial killer loses. If wrong, they simply learn that their target was not the serial killer. If the serial killer dies before the detective finds them, the detective simply loses their ability to win through finding the serial killer. If the detective dies, they are written up as whatever role they also were, with the fact of them being a detective not revealed. Any player, wolf or villager, powerful or not, may be the detective. Also I am thinking of giving some small bonus to the team the detective is on if the detective finds the serial killer to compensate for losing a player (especially if the detective rands() as a wolf). THIS POWER MAY ALSO BE STOLEN BY A ROLE GUESSER. If that happens, the detective cannot peek the following night and the role-guesser who found the detective can win the next night using that detective power.

durron597 12-18-2006 09:16 PM

Re: NO INFORMATION GAME THREAD
 
Player list:

comod: Kyrosmother

Players:

aaronk56
alex levin
amplify
bluffblank
boiler_bd
chuck
clowntable
dmk
econophile
fnord
jeremy
kyro
lastchance
luckayluck
magra
metsandfinsfan
morn
nich
patton4
shorty
soah
stephen h
tabako
thebram
traz
voraciousreader
xorbie

durron597 12-18-2006 10:03 PM

Re: NO INFORMATION GAME THREAD
 
Rule clarifications:

Messenger: Faking sender does not count as a living name against you. So this is ok, with 27 living players:
(from me)
[ QUOTE ]

Hi, this is BobOjedaFan. I think Tokyo is evil, but DMBFan23 and Kyrosmother are not.

[/ QUOTE ]

(1 faked sender, 3 living players, 27 / 8 = 3 and change).

-----------------

What is revealed on death?

Everything, except whether the player was the detective. Everything else about their role is revealed, BUT DETECTIVE IS NOT.

-----------------

Does the serial killer have a n0 peek? Edit: neither does the detective

No.

-----------------

Further piece of information:

Somebody has a limited use version of every single power in the game

-----------------

For the people with limited use double votes and emperor:

You must PM me that you are going to use the power sometime that day, or within 15 minutes of night being called. In the case of emperor, you can not contingency it (like, "if I am the leading lynch target, move 3 votes on to second place" is not allowed). I will not announce the use of emperor on a given day until someone actually dies.

durron597 12-18-2006 11:23 PM

Re: NO INFORMATION GAME THREAD
 
OMFG.

No one gets a n0 anything.

edit: ANOTHER RULE CLARIFICATION

If the serial killer and the detective target each other in the same night, tie always goes to the detective unless the detective is roleblocked or role-stolen.

durron597 12-19-2006 05:41 AM

Re: NO INFORMATION GAME THREAD
 
For the last 9 months, the ordinary citizens of Pogsylvania have been terrorized by werewolves. All shapes, forms, incarnations, special powers, have terrorized the land, killing normal citizens in their wake.

Setting: Poggias, a small town, cloaked in forest. Why is this town so different from the others, you ask? Here is where the magically adept of Pogsylvania live, hiding from those normals. Most of them simply don't care about the werewolf invasion... they feel they can handle it. But can they? Two of Pogsylvania's finest, durron597 and Kyrosmother, with a talent for divination, seem to be the only ones interested in dealing with this threat.

"KM, I can feel them getting closer. They know we're here. All our efforts in helping the other villages find and destroy their werewolves hasn't helped."

"I know durron, they will be here any day now. I have forseen it. And they will be stronger than the other wolves that have attacked the other villages."

"Perhaps if we somehow give them a warning... they can defend themselves... if their arrogance does not consume them."

"Do you think Bezmer will help us?"

"No... his experimentation into the darkest secrets has become his undoing. He could help - but he has been driven mad - I would not be surprised if a werewolf attack puts him over the edge..."

"Oh, I pray that is not so. The village will need his help. Perhaps his son..."

"No. Tervel may try to help... but I would not count on that having much chance of success. He is not as strong as his father, but perhaps he can reason with him... but Bezmer will be no ally to the others in this. We will have to alert the others, convince them to prepare, on our own."

"I agree... what do you think about this..."

2 hours later, a huge apparition appears over the village.

http://www.fanarchive.net/Artists/Sam/werewolf.jpg

No one stirs from their houses.

"They heard our warnings before, they see our warning tonight. Their arrogance is unb-scrrrrrk"

durron597 swivels around. "KM? Are you still... Oh."

In the morning, the bodies of durron597 and Kyrosmother, the village diviners, are found eaten almost to the point of unidenitifiability. It looks like the Poggias is not immune to the werewolves after all.

It is day.

soah 12-19-2006 05:44 AM

Re: NO INFORMATION GAME THREAD
 
I dedicate post #9000 and the first post in this game to voraciousreader.

chuckleslovakian 12-19-2006 05:48 AM

Re: NO INFORMATION GAME THREAD
 
hi soah, are you wolfia?

soah 12-19-2006 05:51 AM

Re: NO INFORMATION GAME THREAD
 
No, but thank you for asking!

soah 12-19-2006 05:53 AM

Re: NO INFORMATION GAME THREAD
 
chuckles,

it is a wolf tell to accuse someone without voting them!

chuckleslovakian 12-19-2006 05:54 AM

Re: NO INFORMATION GAME THREAD
 
Me and my friends just got done trying to synch music to the Star Wars Holiday Special. I think Scatman John worked best. Man that Star Wars Holiday Special is crazy. At one point a wookie places on these headphones which makes him visualize an animated Luke Skywalker in the tip of a Y wing floating in a pool of red feeding a dragon being ridden by Boba Fett armed with a trident blaster. Seriously wtf was Lucas thinking.

chuckleslovakian 12-19-2006 05:54 AM

Re: NO INFORMATION GAME THREAD
 
I don't recall ever accusing you of being wolfia. All I did was merely ask if you were.

soah 12-19-2006 05:57 AM

Re: NO INFORMATION GAME THREAD
 
oh good point

unvote

.Alex. 12-19-2006 06:11 AM

Re: NO INFORMATION GAME THREAD
 
I haven't played that many special games. These roles give a lot of influence to their possessor, and it's naturally very important to use them wisely. In what situations should they be used? I'm guessing most of these are best saved for much later in the game.

Or should we even not be talking about this?

soah 12-19-2006 06:25 AM

Re: NO INFORMATION GAME THREAD
 
I'd pretty much advise doing whatever you can do every night. You'll be wrong more than you're right in most cases, but it's still the right play to make (same as how lynching ppl is how the village wins even though it is wrong more than it is right).

.Alex. 12-19-2006 06:30 AM

Re: NO INFORMATION GAME THREAD
 
Well, most of the roles can only be used a certain amount of times and are fairly powerful. I guess I'm feeling a little gun-shy (not necessarily saying I have a special role) about choosing the right time to be emperor or dropping one of my bullets.

Also, apologies if I missed it somewhere, but when does day end?

mornelth 12-19-2006 07:07 AM

Re: NO INFORMATION GAME THREAD
 
[ QUOTE ]

Also, apologies if I missed it somewhere, but when does day end?

[/ QUOTE ]

Whatever is 10:00 pm in Kuala Lumpur...

soah 12-19-2006 07:12 AM

Re: NO INFORMATION GAME THREAD
 
Let's look at it this way:

The wolves kill one player each night. If the village kills no one then the wolves auto-win. The village has a chance to win by lynching ppl, even if it is completely random. With no vigilantes, village controls half of the ppl that die. With 1 vigilante, village controls 2/3 of the deaths. The more deaths the village controls, the better the proportion of wolf deaths to villager deaths (even if the village kills at random!). So even if the vigilante isn't very accurate, it's still better to fire because speeding up the game means fewer night kills for the wolves. And in this game you don't have to worry about hitting a seer (hi Don West) so that argument is out the window. Only real question IMO is whether to start firing Day 1 or gamble that you'll stay alive long enough to get all your shots off if you wait.

With Emperor, you should use it whenever you think you're right. As a villager, your motives are pure, while the motives of the village are tainted by the wolves. You're not always going to be right, but you are more likely to be right than the village as a whole.

The other roles seem pretty straightforward and other than Messenger which seems sorta useless it seems obvious that each one should be used each night.

And hopefully this is my last strategy post, cuz this stuff is boring and imo my statements are quite obviously correct. =)

fnord_too 12-19-2006 07:26 AM

Re: NO INFORMATION GAME THREAD
 
On my way to DC for a meeting, I should be back sometime this evening (afternoon if I'm lucky).

durron597 12-19-2006 07:29 AM

Re: NO INFORMATION GAME THREAD
 
[ QUOTE ]
[ QUOTE ]

Also, apologies if I missed it somewhere, but when does day end?

[/ QUOTE ]

Whatever is 10:00 pm in Kuala Lumpur...

[/ QUOTE ]

no, i'm still running the game on east coast time

.Alex. 12-19-2006 07:37 AM

Re: NO INFORMATION GAME THREAD
 
[ QUOTE ]
Only real question IMO is whether to start firing Day 1 or gamble that you'll stay alive long enough to get all your shots off if you wait.


[/ QUOTE ]
Right, this is what I was talking about. I know it's obvious that it's better to use your power than not, but anything done the first couple of days will be mostly random and somewhat a waste. It seems that d3/n3 is about the right time to start using your abilities. Though with a SK in the game, maybe earlier is better.

I don't find talking about this stuff boring at all, especially on day 1 when there's nothing else going on. It gives the village a guideline for what to do (similar to seer strategy type stuff), and gets people talking about the game at least, instead of random posts/votes.

soah 12-19-2006 07:43 AM

Re: NO INFORMATION GAME THREAD
 
My point is that a random kill is far better than no kill at all, despite how counterintuitive it seems. If you wait until n3 there is a good chance you don't get to use all your kills when there will be around three people dying per day. Waiting to get more info is good, but the most important thing is to make sure you use all your shots. But this aspect of the discussion is pretty useless because the vigilante will have a very good idea of how much longer they can survive and use that in their planning, and we don't.

soah 12-19-2006 07:44 AM

Re: NO INFORMATION GAME THREAD
 
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Also, apologies if I missed it somewhere, but when does day end?

[/ QUOTE ]

Whatever is 10:00 pm in Kuala Lumpur...

[/ QUOTE ]

no, i'm still running the game on east coast time

[/ QUOTE ]

That's good to know, since mornelth didn't.

lastchance 12-19-2006 08:39 AM

Re: NO INFORMATION GAME THREAD
 
Complex strategy content:
Play village. Give off village tells. Findar and killar wolves.

I'm way out of my league here. No way you can devise great strategy content here, plus you can't trust anyone based on role-claims, and so the FPSing is out. Plus, I'm at my best going process of elimination, and that's out too.

It just seems weird when you have so little info like this.

tabako 12-19-2006 09:10 AM

Re: NO INFORMATION GAME THREAD
 
bluffblank

durron597 12-19-2006 09:14 AM

Re: NO INFORMATION GAME THREAD
 
Rule question: Can I use the same blah power and blah power in the same phase?

Day powers can be used in the same phase unless otherwise specified (i.e. double vote and emperor).

Night powers, wow, I didn't clarify this at all (I had the rules in my head but never posted them). Ok the deal is you may use, during any night phase:

Any one role stolen power
Any one message
The detective power (if you are the detective)
Both serial killer powers (if you are the serial killer)
Any one other power (that is not message).

In no situation can you ever use the same power more than once in the same phase, EXCEPT for a stolen power, in which case you can use the stolen copy and another copy.

mornelth 12-19-2006 09:47 AM

Re: NO INFORMATION GAME THREAD
 
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

Also, apologies if I missed it somewhere, but when does day end?

[/ QUOTE ]

Whatever is 10:00 pm in Kuala Lumpur...

[/ QUOTE ]

no, i'm still running the game on east coast time

[/ QUOTE ]

That's good to know, since mornelth didn't.

[/ QUOTE ]

FUVM.... [img]/images/graemlins/tongue.gif[/img]

I was obv not myself pretty much all of the last week with a TERRRIBLE Luckay-style FPS in D2 and messing up more stuff in SW than I thought was even possible...

mornelth 12-19-2006 10:00 AM

Re: NO INFORMATION GAME THREAD
 
[ QUOTE ]
Well, most of the roles can only be used a certain amount of times and are fairly powerful. I guess I'm feeling a little gun-shy (not necessarily saying I have a special role) about choosing the right time to be emperor or dropping one of my bullets.

Also, apologies if I missed it somewhere, but when does day end?

[/ QUOTE ]

If you have bullets - take inspiration from soah's avatar...

(P.S. Do NOT hit the dog...)

mornelth 12-19-2006 10:01 AM

Re: NO INFORMATION GAME THREAD
 
tabako is a good place to start.

econophile 12-19-2006 10:17 AM

Re: NO INFORMATION GAME THREAD
 
#8479454

sum of digits is 41

4 + 1 = 5

lynch boiler_bd

BluffBlank 12-19-2006 10:29 AM

Re: NO INFORMATION GAME THREAD
 
fnord

dmk 12-19-2006 10:32 AM

Re: NO INFORMATION GAME THREAD
 
patton fo sho

mornelth 12-19-2006 10:37 AM

Re: NO INFORMATION GAME THREAD
 
[ QUOTE ]
#8479454

sum of digits is 41

4 + 1 = 5

lynch boiler_bd

[/ QUOTE ]

This is a GREAT way to ensure that first 9 players will be voted close to 80% of the time...

Just RAND next time, kthx...

dmk 12-19-2006 10:41 AM

Re: NO INFORMATION GAME THREAD
 
would anyone like to fess up to being a wolf?

BluffBlank 12-19-2006 10:45 AM

Re: NO INFORMATION GAME THREAD
 
[ QUOTE ]
[ QUOTE ]
#8479454

sum of digits is 41

4 + 1 = 5

lynch boiler_bd

[/ QUOTE ]

This is a GREAT way to ensure that first 9 players will be voted close to 80% of the time...

Just RAND next time, kthx...

[/ QUOTE ]

or just mod the number by number of players and add 1.

8479454%27 + 1 = 23

which would be tabako.

aaronk56 12-19-2006 10:48 AM

Re: NO INFORMATION GAME THREAD
 
Dmk you can start if you want.

Vote LastChance

dmk 12-19-2006 10:54 AM

Re: NO INFORMATION GAME THREAD
 
[ QUOTE ]
Dmk you can start if you want.

Vote LastChance

[/ QUOTE ]

doubt it

Nicholasp27 12-19-2006 10:55 AM

Re: NO INFORMATION GAME THREAD
 
bluffblank

dmk 12-19-2006 10:56 AM

Re: NO INFORMATION GAME THREAD
 
nich, i've never seen you die before the half-way pt

Nicholasp27 12-19-2006 10:58 AM

Re: NO INFORMATION GAME THREAD
 
? @ that

in d2 i died early on thanks to traz

dmk

in simpsons i died early when i was afk

in whatever else was going on at same time as simpsons i died early on when i was afk the same day

dmk 12-19-2006 11:01 AM

Re: NO INFORMATION GAME THREAD
 
ya, its all been when you're afk. i want to see you get legit-lynched early for once. every single game you're in you only die if you're a seer-outted wolf. its scurry


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