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-   -   flop top two, get major resistance (http://archives1.twoplustwo.com/showthread.php?t=557427)

Budget Boy 11-29-2007 06:32 PM

flop top two, get major resistance
 
Good 10-20 game. Pre-flop raiser and villain both play many, many hands, and are more loose-aggressive than loose-passive, but its kind of close. 2 limps to pre-flop raiser, villain calls cold, and I call in the cutoff with Q [img]/images/graemlins/spade.gif[/img]J [img]/images/graemlins/spade.gif[/img]. The big blind calls and we see the flop six-handed.

Flop: Q [img]/images/graemlins/diamond.gif[/img]J [img]/images/graemlins/club.gif[/img]4 [img]/images/graemlins/heart.gif[/img]

Limper bets, preflop raiser raises, villain 3-bets, I cap it, preflop raiser and villain call.

Turn: 3 [img]/images/graemlins/spade.gif[/img]

Check, villain instantly bets, my action?

rafiki 11-29-2007 06:54 PM

Re: flop top two, get major resistance
 
my answer doesn't include fold. And raise seems spewey.

I'll go with Call and hit a Q.

n.s. 11-29-2007 06:55 PM

Re: flop top two, get major resistance
 
I'd put villain on QJ/Q4s/J4s/44 (it sounds like he's loose enough to cold-call with virtually any two suited?). If he's not too passive, he really shouldn't have JJ or QQ here. Even with this as his range, you are actually a slight dog (and maybe even more so because he will not always bet out with Q4/J4).

But we'll have 4 clean outs most of the time and the PFR is most likely drawing to 2 outs when we are ahead, so I'd just call the turn and go for the overcall.

On the river I'd probably call one more UI and raise if we make a boat.


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