MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
OK, so I notice the people are crying out for long games, so lets give this one an encore. I will be needing a co-mod to handle late countifs and call night.
Rules and Roles Mafia <u>Consigliere</u> Can use money earned by the mob to perform various night actions. He can perform as many of these as he can afford. BRIBE ($100) : Selects a player of his choice. If that player is a cop, his peek is blocked that night. The consigliere is not informed if this action is successful or not. BUY ARMOUR ($250): Selects a member of the mafia (including himself), who becomes immune to nightkills. HITMAN ($500) : An extra nightkill. <u>Underboss</u> Aqcuires the powers of the consigliere if he dies before day 3. <u>Mafiosi</u> (3) Vanilla wolves and the source of the consiglieres income, each providing $100 at the start of each day. Village <u>Cops</u> (2) Seers. Peek each night, including n0, giving exact role, unless bribed. <u>Doctor</u> Angel. Can protect a player from being killed each night. Cannot protect himself, protection %50 effective on cops. <u>Vigilante</u> Villager with %75 effective nightkills. If he receives a bribe, upgraded to %100 from the night he gets bribed. <u>Villagers</u> (12) We know what these guys do. It plays a lot like an AS game, the emphasisis is still on wolf-finding, but with a little extra strategy. Any comments on balance would be appreciated. |
Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
i think this is too provillage with vigilante as is and with two seers. we STILL lost the first game even though the seers never got peeks.
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Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
in ldo
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Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
[ QUOTE ]
i think this is too provillage with vigilante as is and with two seers. we STILL lost the first game even though the seers never got peeks. [/ QUOTE ]By my count it's the same numbers of villagers and wolves as in ASXV, so I'm guessing you're right. The seers should be made into 3/4 seers. |
Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
This was a great game the first time around.
When is this starting? |
Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
[ QUOTE ]
This was a great game the first time around. When is this starting? [/ QUOTE ] Monday if I get the players by then and there are no other games starting. To answer balance concerns there will be no n0 peeks for the seers. I think you are underestimating the power of the bribe though, it allows you to cast a pretty wide net with your seer suspiscions. |
Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
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Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
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Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
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Re: MAFIA 2 Signup/Interest/Discussion Thread (Co-mod wanted)
This is actually something I'll have to think about.
It's probably village-biased, but it's complicated. Triple roleblock = not bad... 15 villagers, 5 wolves in total. D1 is like 15 villagers, 5 wolves. D2 is like 13 villagers, 5 wolves, two villagers peeked (plus vig kill). D3 is like 10 villagers, 5 wolves, four villagers peeked. Hrm.. My assumptions are off though. Does triple roleblock equal seer, angel, vigilante, extra villagers? Wolves get to miss only 2 nk's before lock time (for village). That's pretty cool (well, ok, they get triple roleblock), but I don't think triple roleblock is worth an angel + vigilante. |
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