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-   -   Q for SSNL - definition? (http://archives1.twoplustwo.com/showthread.php?t=536264)

TheChad 11-01-2007 04:20 PM

Q for SSNL - definition?
 
Can anyone clearly and concisely define the term 'metagame'? I can only give vague examples. I also dug for the term in the lingo/stickies/etc and couldn't find it.

x-posted from beg. forum

the machine 11-01-2007 04:21 PM

Re: Q for SSNL - definition?
 
the image you portray yourself as. ie you play a hand a certain way to make someone think something about you

4_2_it 11-01-2007 04:21 PM

Re: Q for SSNL - definition?
 
Maybe try shania in the search function.

DaycareInferno 11-01-2007 04:24 PM

Re: Q for SSNL - definition?
 
basically just means the current game environment, which encompasses a lot of things. you might do something you normally wouldn't for metagame reasons, such as overall table agression levels, image issues, etc. its not just a poker thing.

TheChad 11-01-2007 04:31 PM

Re: Q for SSNL - definition?
 
mk, so metagame is everything that happens in the environment that is NOT std and affects the images in the game. is that about right? and thanks for the shania linky.

Chicago Twister 11-01-2007 04:32 PM

Re: Q for SSNL - definition?
 
basically metagame is the psychological aspect of poker

TheChad 11-01-2007 04:33 PM

Re: Q for SSNL - definition?
 
has anyone written a pooh-bah/CT post on metagame?

shpanko 11-01-2007 04:34 PM

Re: Q for SSNL - definition?
 
Metagame is basically the psychological image you have of your opponents and vice versa, it is affected by every play you make at the table, standard or non-standard. Saying something is good for metagame essentially means it's good for the image (i.e. it helps promote a certain image of yourself in your opponents minds that you will be able to exploit in later hands).

DaycareInferno 11-01-2007 04:34 PM

Re: Q for SSNL - definition?
 
[ QUOTE ]
mk, so metagame is everything that happens in the environment that is NOT std and affects the images in the game. is that about right? and thanks for the shania linky.

[/ QUOTE ]

yeah, kinda. it can be used more in a broad sense too. like games in general today are much more agressive than they were 10 years ago, so against unknowns, trapping would be more viable now than it was then, for metagame reasons, etc.


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