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-   -   Choose Your Own Adventure Vol I: The Road to Eleria (http://archives1.twoplustwo.com/showthread.php?t=361361)

dmk 03-27-2007 12:15 PM

Re: Choose Your Own Adventure Vol I: The Road to Eleria
 
Shortline,

I'm well aware of the potential traps. However, like yesterday, its likely that the benefits will outweigh whatever danger lies ahead.

econophile 03-27-2007 12:16 PM

Re: Choose Your Own Adventure Vol I: The Road to Eleria
 
wait, saboteur gets two traps?

dmk 03-27-2007 12:17 PM

Re: Choose Your Own Adventure Vol I: The Road to Eleria
 
Luckay,

I strongly disagree with your analysis since you haven't addressed the severity of the potential trap.

xoom 03-27-2007 12:17 PM

Re: Choose Your Own Adventure Vol I: The Road to Eleria
 
[ QUOTE ]
Possible outcomes w/ 61:

Shorty is cleansed from his poison
Divine Protection (no night kill)
Divine Providence (seer peek?)

etc etc

Praying = best way to go. Our god(s) will provide.

[/ QUOTE ]

This makes sense. I vote 61.

traz 03-27-2007 12:17 PM

Re: Choose Your Own Adventure Vol I: The Road to Eleria
 
I think 55 is the worst option fwiw.

I actually do like 109. I think the saboteur is most likely to trap the temple, and I think 109 could pay some interesting dividends

dmk 03-27-2007 12:17 PM

Re: Choose Your Own Adventure Vol I: The Road to Eleria
 
[ QUOTE ]
wait, saboteur gets two traps?

[/ QUOTE ]

No.

LuckayLuck 03-27-2007 12:18 PM

Re: Choose Your Own Adventure Vol I: The Road to Eleria
 
[ QUOTE ]
Luckay,

I strongly disagree with your analysis since you haven't addressed the severity of the potential trap.

[/ QUOTE ]
All the options are unknowns virtually, whatever an option seems like it's not. Basically, we're blindly choosing between 3 virtually random options (who'd have expected a 3-way unknown masonry to occur by following a guide?), the saboteur is placing the trap on whatever sounds best because village is a sucker for choosing these things.

We definitely have to go inn, there's no trap there.

LuckayLuck 03-27-2007 12:19 PM

Re: Choose Your Own Adventure Vol I: The Road to Eleria
 
BTW, are night options trapped also? I chose to "interrogate the tour guide" not because I'm evil, but beacuse I thought it wasn't trapped

LuckayLuck 03-27-2007 12:20 PM

Re: Choose Your Own Adventure Vol I: The Road to Eleria
 
<u>THERE ARE TRAPS EVERYWHERE ZOMG.</u>

dmk 03-27-2007 12:20 PM

Re: Choose Your Own Adventure Vol I: The Road to Eleria
 
Luckay,

Do you agree or disagree with the following statement:

Our bonus from yesterday's group event was great despite the fact that we ran into the Saboteur's trap.


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