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-   -   Reads - WW strategy (http://archives1.twoplustwo.com/showthread.php?t=473950)

lastchance 08-10-2007 03:00 AM

Reads - WW strategy
 
I like talking about WW theory, maybe a bit too much. However, I think this will be far more practical and useful than some of the other posts I've made.

In WW, reads are simply what you think about another player's role. Having good reads is when your reads are right a huge majority of the time.

This is, by far, the most important skill to have in werewolf. With good reads, you will get NKed a lot more, you will clear yourself quickly (well, in general), and of course, seer hunting is entirely about reads.

In long games, I go through a 3-step process when making reads.

1) First, you make an initial read. There are a bunch of things to look for here. At this point, anything can be made into an initial read. The more player-specific the better.

It's basically all here.

Advanced Villager Strategy

I don't think I can add much to this post. New villagers are generally either eager or confused. Anything that you find that is different from villagers to wolves can be used. At this point, just eff it. If I say "Hi" and you think it's wolfy, whatever. Make quick calls. In turbos, this is pretty much the only step you need.

2) If you have any specific arguments for why someone is a villager/someone is a wolf, you should take a step back, and argue to yourself the exact opposite. If you are unable to do this, you will have tons and tons of blinders, and not being able to 180 costs villages tons of games. This is what I use to avoid blinders. I think it's very important for people like me who think and read the game a lot and don't 180 enough (dustin, yeah, this is you). Of course, for those of you with less time and who don't get blinders, feel free to skip this step.

3) You should check to see your reads and whether or not what you're saying "makes sense." I fear this paragraph, because it will be easily used by those who do not comprehend it, but for those of you who do, it's going to be very powerful.

Villagers have certain tendencies. They talk with certain people, they argue with certain people. When they are right, they're right in a certain way. For example, 90% of the time, almost no one is going to clear me as a villager except Dustin/Shortline. You can use this type of knowledge, and it can be very, very effective. Ask yourself, "is what that villager saying make sense?" And by make sense, it's not whether or not you agree with it, or even whether or not it's right. By make sense, I mean, whether or not that villager SHOULD be posting what he's posting.

For example, fish would never clear me, dustin, and bojtun in ASXVII if he was a villager. I agreed with it, it was right, but it didn't make sense coming from fish (and I didn't push it hard enough at the time). Eskimo suspecting me on d5 was completely moranic (and wrong), but it was definitely a very, very natural thing for eskimo to do.

Villagers think a certain way. Each villager is unique in this, but some villagers think alike. This is very important. You don't need to be player-specific to do this, because some villagers think alike, but you better have put that villager under a group of people he thinks like. Villagers will say the same things. Wolves will say the same things. Villagers who think alike will often say the same thing as well. For example, both boj and supine said they wanted to lynch me the day clowntable got lynched in ASXVII. If boj and supine thought about the game completely differently, one of them is probably a wolf. But they didn't, and they weren't.

This is very, very player-specific and game specific. Shorty should think differently than Books. ScottHoward should attack Eskimo (something I completely missed in ASXVII). I should talk to Shortline a lot. Dustin and Bojtun should clear each other.

Since there are only 1/4 wolves (and 1/8 seers), for any weird interaction, there will be tons of natural ones. I suspect (and maybe hope a little) that after I have said this, people who do vote analysis and stuff (nich, antidan) will try to do this at a specific one by one level, but I think knowing what villagers should do is probably the more important side of this.

Figure out who attacks who, who argues with who, who agrees with who, who talks with who, who gets frustrated at who. Also, villagers will obviously not keep static reads (accuse the same players of being wolves EVERY game), but they will think certain kinds of postings are wolfy, and someone playing a certain type of game will be wolfy. And people will play a certain type of game based on the game itself, based on the events and what that player has done THAT game. Figure out what that person reacts to. I suggest analyzing yourself this way first, and slowly branch out to people like you, until you get to the point where you can do this with people you disagree with a lot.

Do not try to "make sense" of what people would do as wolf. Wolves metagame. Wolves try to fool you. Wolves will play differently based on who their wolf partners are. Most people play more villager games than they do wolf games. Most villagers don't know who the wolves are. Also, if you figure out what people don't do as a wolf, you clear villagers (which is fine). If you figure out what people don't do as a villager, you lynch wolves (awesome).

This is probably what makes shortline the best player in POG. He not only does this (which very few people do), he does this step extremely well.

Not only can you use a wolf's reads that don't "make sense" (which, btw, is far, far more incriminating then being wrong) to accuse a wolf, you can use the opposite. If someone's a villager, and always accuses player X of being a wolf but doesn't this game, player X is way more likely to be a wolf, and you should get them lynched.

This is probably the most important thing I can say about werewolf. Certain events (attacks, votes, lynchings, etc) should happen in a game. Because some people are wolves (and others are seers), some of these events will not happen. You can use the lack of certain distinctive events to find wolves (and evaluate whether or not you're right).

Generic Reads
If you do not have time to play werewolf, you should not try to be nitty. The important thing to do is take a step back, find out some really general things about how they play werewolf.

Example: I question people a lot more when I am a wolf, whereas I comment as a villager.

Example 2: Shortline tries to lynch villagers when he is a wolf. He tries to lynch wolves when he is a villager.

Keep these in the back of your head, and while rereading the thread, see which of these comes up. Since generic reads are more accurate than reads about a specific post and they take a lot less time, this is an excellent way to save time while still being effective.

Please have a different type of read for different types of players. I use how vocal players are and how defensive they are a lot, but too vocal is obviously reserved for certain types of wolves, and not vocal enough is reserved for other types of wolves. Do not have the same reads for everybody. You can have the same reads for groups of players, but make sure you don't have the same read for everybody.

For most people, you can read at least one or two players (probably more) very well while not really having any postable reason for why this is the case. Realize who these people are and make these reads (and shove them). These are a huge % of turbo reads (a lot less of long game reads), but very valuable for their accuracy. Also, note: Don't even try to use these reads on players you can't read. For players you can read this way, these are sheer gold.

Make sure that your generic reads have reasoning behind them if you are wrong about a particular player a lot though, else you're basically lynching the same people every single game (bar the few people you can read well).

The thing about using reads which have a very short reason based on a lack of posts or many posts is that they are far more accurate than specific, detailed reasoned out reads. Whenever your generic read and your specific read disagree (and thinking about what makes sense does not work), go with the generic read 99% of the time.

Unless you have multiple specific reasons for why someone is a wolf, specific reads are very likely to be wrong. Whereas, one generic read is absolutely excellent (and obviously, you're not going to be wrong about soul reads often, else, you shouldn't call it a soul read).

I probably need to streamline this post a little. This is not original. Shorty and traz basically taught me most of this in a bunch of chats. I word it differently than they do, but yeah, this is basically what I think about reads right now, and I think I've gotten a lot better at this game.

TLDR: Generic reads >>>> Specific reads.

Every villager reacts a certain way to the game they're playing right now. Figure out what it is, and you can figure what doesn't belong, which will pwn wolves (and seers).

Also, lynching wolves >>>>> clearing villagers (but I've said this so much).

Bulletproof Monk 08-10-2007 03:17 AM

Re: Reads - WW strategy
 
[ QUOTE ]
Eskimo suspecting me on d5 was completely moranic (and wrong), but it was definitely a very, very natural thing for eskimo to do.

[/ QUOTE ]

lol wtf.... are you still mad that i owned you so hard in the last long game?

Bulletproof Monk 08-10-2007 03:19 AM

Re: Reads - WW strategy
 
the only reason i suspected you or scott at all was because you guys were still alive and not posting, scott especially kept making excuses

i was like 99%+ on clown and dustin, nothing else really mattered

lastchance 08-10-2007 03:20 AM

Re: Reads - WW strategy
 
No, I'm just making an argument. And yeah, you owned me in the long game previous to this, but seriously, look at the context of my post.

And yeah, I was and am a bit pissed that I suspected 4 wolves (and like 2 villagers?) and was still up for lynch candidate.

lastchance 08-10-2007 03:23 AM

Re: Reads - WW strategy
 
You realize that entire paragraph was based around the single point:
Certain Villagers think a certain way. Use this to find wolves and figure out what makes sense.

And I think eskimo is proving my point w/o knowing it.

traz 08-10-2007 04:13 AM

Re: Reads - WW strategy
 
http://www.austinchronicle.com/binar..._did_there.jpg

Bulletproof Monk 08-10-2007 04:31 AM

Re: Reads - WW strategy
 
heh... honestly its too long for me to read, i generally just skim threads to see if my name is in them

lastchance 08-10-2007 05:26 AM

Re: Reads - WW strategy
 
[ QUOTE ]
Trying to enumerate everything that I find wolfy would be a futile task, as much of it depends heavily on timing and context.

[/ QUOTE ]
[ QUOTE ]
Look at what people don't say, not what they do say.

[/ QUOTE ]
I basically wrote a page expanding the above 2 sentences.

Some people shouldn't clear you. Some people shouldn't attack you. Some people shouldn't talk with you. Don't just attack people because they're attacking you, attack them for NOT attacking you.

Also, more stuff: For almost any reasoning you have to attack wolves, you can read a different person correctly using reasoning that is the opposite of the original reasoning.

Example: You can attack someone for being inconsistent. You can also attack someone for being too consistent.

More stuff: You can nail wolves because villagers are right and wolves are wrong. You can also nail wolves because villagers are wrong and because wolves are right.

DustinG 08-10-2007 08:08 AM

Re: Reads - WW strategy
 
this is a really good post LC

the point that you make about Fish in ASXVII is very good.

valenzuela 08-10-2007 09:41 AM

Re: Reads - WW strategy
 
tl; dr

kyro 08-10-2007 10:24 AM

Re: Reads - WW strategy
 
lol

clowntable 08-10-2007 11:13 AM

Re: Reads - WW strategy
 
[ QUOTE ]
tl; dr

[/ QUOTE ]
QFT

metsandfinsfan 08-10-2007 11:14 AM

Re: Reads - WW strategy
 
shhhhhhhh

kyro 08-10-2007 11:20 AM

Re: Reads - WW strategy
 
[ QUOTE ]
In WW, reads are simply what you think about another player's role. Having good reads is when your reads are right a huge majority of the time.


[/ QUOTE ]

QFT yo. Brilliant.

DustinG 08-10-2007 11:28 AM

Re: Reads - WW strategy
 
Kyro,

why do you feel the need to come in here and try and make a mockery of LC? It only makes you look like an ass.

kyro 08-10-2007 11:43 AM

Re: Reads - WW strategy
 
[ QUOTE ]
Kyro,

why do you feel the need to come in here and try and make a mockery of LC? It only makes you look like an ass.

[/ QUOTE ]

I'm terribly sorry.

kyro 08-10-2007 11:44 AM

Re: Reads - WW strategy
 
Actually, what I meant to say is, why did you choose to single me out when I'm not the only person "making a mockery of LC"

oh snap? diggity.

traz 08-10-2007 11:46 AM

Re: Reads - WW strategy
 
you're the assshole posterboy

DustinG 08-10-2007 11:47 AM

Re: Reads - WW strategy
 
[ QUOTE ]
Actually, what I meant to say is, why did you choose to single me out when I'm not the only person "making a mockery of LC"

oh snap? diggity.

[/ QUOTE ]

because saying tl dr isnt making a mockery.

kyro 08-10-2007 11:49 AM

Re: Reads - WW strategy
 
[ QUOTE ]
you're the assshole posterboy

[/ QUOTE ]

ship it

kyro 08-10-2007 11:49 AM

Re: Reads - WW strategy
 
[ QUOTE ]
[ QUOTE ]
Actually, what I meant to say is, why did you choose to single me out when I'm not the only person "making a mockery of LC"

oh snap? diggity.

[/ QUOTE ]

because saying tl dr isnt making a mockery.

[/ QUOTE ]

sure it is.

traz 08-10-2007 11:50 AM

Re: Reads - WW strategy
 
I shall be writing a response to your facebook msg today, you bastard

kyro 08-10-2007 11:52 AM

Re: Reads - WW strategy
 
You have such a big face

metsandfinsfan 08-10-2007 11:53 AM

Re: Reads - WW strategy
 
o0o

traz 08-10-2007 11:53 AM

Re: Reads - WW strategy
 
you're such a hater

lastchance 08-10-2007 01:19 PM

Re: Reads - WW strategy
 
[ QUOTE ]

TLDR: Generic reads >>>> Specific reads.

Every villager reacts a certain way to the game they're playing right now. Figure out what it is, and you can figure what doesn't belong, which will pwn wolves (and seers).

Also, lynching wolves >>>>> clearing villagers (but I've said this so much).


[/ QUOTE ]

lastchance 08-10-2007 01:27 PM

Re: Reads - WW strategy
 
[ QUOTE ]

Villagers have certain tendencies. They talk with certain people, they argue with certain people. When they are right, they're right in a certain way. For example, 90% of the time, almost no one is going to clear me as a villager except Dustin/Shortline. You can use this type of knowledge, and it can be very, very effective. Ask yourself, "is what that villager saying make sense?" And by make sense, it's not whether or not you agree with it, or even whether or not it's right. By make sense, I mean, whether or not that villager SHOULD be posting what he's posting.

For example, fish would never clear me, dustin, and bojtun in ASXVII if he was a villager. I agreed with it, it was right, but it didn't make sense coming from fish (and I didn't push it hard enough at the time). Eskimo suspecting me on d5 was completely moranic (and wrong), but it was definitely a very, very natural thing for eskimo to do.

Some villagers think alike. They should post the same way. They should clear each other. They should think the same things. Some villagers think differently. They should argue. They should not think the same way. Same with wolves.

Example: Both boj and supine said they wanted to lynch me the day clowntable got lynched in ASXVII. If boj and supine thought about the game completely differently, one of them is probably a wolf. But they didn't, and they weren't.

This is very, very player-specific and game specific. Shorty should think differently than Books. ScottHoward should attack Eskimo (something I completely missed in ASXVII). I should talk to Shortline a lot. Dustin and Bojtun should clear each other. Gt1t should argue with durron.

Figure out who attacks who, who argues with who, who agrees with who, who talks with who, who gets frustrated at who. The same interactions will pop up every game. A difference or lack of interaction is essentially a sign pointing to wolves. Start with yourself, think about who you interact with, and branch out.

Do not try to "make sense" of what people would do as wolf. Wolves metagame. Wolves will play differently based on who their wolf partners are. Also, if you figure out what people don't do as a wolf, you clear villagers (which is fine). If you figure out what people don't do as a villager, you lynch wolves (awesome).

Not only can you use a wolf's reads that don't "make sense" to accuse a wolf, you can use the opposite. If Player X is a villager, and always accuses player Y of being a wolf but doesn't this game, well, you should not only suspect player X, but suspect player Y.

Villagers are predictable. From game to game, the differences in their play are mostly about the game itself, not the villager. Understand how other villagers think and should think, and nailing wolves becomes a lot, lot easier.

[/ QUOTE ]
I edited down that huge page in the middle about tendencies.

lastchance 08-10-2007 01:39 PM

Re: Reads - WW strategy
 
Generic reads
In long games, there are big things to look for in how a player plays wolf versus how a player plays villager.

Examples: Scott is a lot more aggressive as a villager (a lot more sharp). I'm a lot more aggressive and questioning as a wolf. Shorty tries to lynch villagers when he is a wolf.

These reads are important because they are easy to get, and fairly accurate.

Reads about specific posts that a player made take a lot more time, and are far less accurate than these generic reads based off many posts or a general feel of another player's posts.

Sometimes, you soul-read people. Realize who those people are and abuse that read. It matters.

For people you don't read well, do the exact opposite of following your gut. Focus on being player-specific. Maybe do the exact opposite of your gut. Have reasoning for making reads of players you don't read well.

Specific reads can help, but unless you nitpick multiple posts of another player, they will not be very accurate, and they give blinders.

Sitting back and using simple player-specific generic reads is far more effective than one would think, given time.

There, TLDR version + rewrote it.

clowntable 08-10-2007 02:06 PM

Re: Reads - WW strategy
 
Nice work lastchance. Ignore all the hating, we need more like that and soah's wolf post.
WW for Advanced players plskthx

lastchance 08-10-2007 02:10 PM

Re: Reads - WW strategy
 
Thanks. I thought it was pretty good.

The hating is just kyro, who I ignore the hell out of anyway. Also, I know it's not well-written.

traz 08-10-2007 02:14 PM

Re: Reads - WW strategy
 
lastchance, I'm going to respond because I know you put alot of effort into this.

I actually read everything. Basically, I feel like it can all be cliffnoted as such:

"Players play differently as wolves than they do as villagers. Notice when they're playing differently and lynch them"

To me, your post says a whole lot of nothing. It's super general, and really doesn't help at all. I think most people KNOW that wolves play differently from villagers. The hard part is accurately spotting the differences.

This game isn't ridiculously deep. There is only so far that analysis and strategy can take you. You either get good at spotting wolves or you don't

clowntable 08-10-2007 02:21 PM

Re: Reads - WW strategy
 
Fundamental theorem of WW:
If, as a villager, you read a player differently than if you knew his PM, the wolves gain.

kyro 08-10-2007 02:35 PM

Re: Reads - WW strategy
 
[ QUOTE ]
lastchance, I'm going to respond because I know you put alot of effort into this.

I actually read everything. Basically, I feel like it can all be cliffnoted as such:

"Players play differently as wolves than they do as villagers. Notice when they're playing differently and lynch them"

To me, your post says a whole lot of nothing. It's super general, and really doesn't help at all. I think most people KNOW that wolves play differently from villagers. The hard part is accurately spotting the differences.

This game isn't ridiculously deep. There is only so far that analysis and strategy can take you. You either get good at spotting wolves or you don't

[/ QUOTE ]


This is like, exactly what I said, only I was much more of a dick because I think it's funny that lastchance does pretty much the exact opposite of all of this. Instead of, you know, having reads and playing like the book, he tries to outfancy everyone because he thinks it makes him special or something.

lastchance 08-10-2007 02:45 PM

Re: Reads - WW strategy
 
Traz, I said some stuff there was more specific than that. The main point is super-general, because it's all about context and timing.

But here's the thing. Every villager will make the same type of wrong reads and right reads.

Very few villagers clear people that are pushing them.

Very few villagers clear people who confuse them.

Very few villagers attack villagers who think like they do.

Also, every villager interacts the same way from game to game unless wolves are involved. Me and shortline talk whenever he's around. Traz always pushes me (a bunch of ppl do). Mets flirts with VR. A bunch of people puke at Neil's posts.

These things do not change unless wolves are involved. And wolves don't fake this well.

The other specific thing was not to think about how people would play as wolves, but how they would play as villagers.

lastchance 08-10-2007 02:57 PM

Re: Reads - WW strategy
 
The point I'm making is not this:
"Players play differently as wolves than they do as villagers. Notice when they're playing differently and lynch them"

It's this:
"The game is different based on who's a wolf and who's a villager. Villagers will play differently based on who the wolves are."

traz 08-10-2007 03:03 PM

Re: Reads - WW strategy
 
Interactions and tendencies change depending on who's a wolf and who's a villager. Yes. Anything else?

Again, you're focusing on the wrong aspect. Everyone KNOWS that. The key is being good at detecting these changes. This thread doesn't really offer any new insight as to how to accomplish that

traz 08-10-2007 03:04 PM

Re: Reads - WW strategy
 
Pretty much the only thing that you've said that I think is somewhat valuable is to look at who a person is pushing/clearing, and try to determine whether or not they would do that as a villager.

But again, this is nothing earthshattering, the hard part is successfully doing it.

Most people know how to be good in theory, they're just not good in practice.

lastchance 08-10-2007 03:18 PM

Re: Reads - WW strategy
 
[ QUOTE ]
Interactions and tendencies change depending on who's a wolf and who's a villager. Yes. Anything else?

Again, you're focusing on the wrong aspect. Everyone KNOWS that. The key is being good at detecting these changes. This thread doesn't really offer any new insight as to how to accomplish that

[/ QUOTE ]
It's mostly memory and experience (yeah).

But you know, I think people are too focused on the changes that the wolf makes from game to game. Very few people think about what villagers should be thinking given a set of wolves.

Examples:
Being confused as to who the wolves were should have led me to scott (because he's confusing and good at wolfing). People not pushing scott should have led me to scott.

It's not just about a wolf's posts.

It's about what villagers post (because of who the wolves are).

More examples:
Shortline getting pushed and still having votes on him near the end of d3 is villagery, because as a wolf, he's nigh-impossible to lynch.

Shorty being cleared is wolfy for him.

Villagers who think alike should clear each other. Dustin/Boj clearing each other is really, really natural. Dustin/Herbie every game is also huge to look at.

Scott/BPM should push each other hard and berate each other.

Clown, Eskimo, MDD, traz a bunch of people should be attacking me almost EVERY game.

Dustin should basically never push me. I should almost never push Dustin.

In general, villagers don't play/think differently because of changes to their playing style. They play differently because of who the wolves are, and this is very readable.

I don't think many people have think about this a lot. I think people have it in the back of their mind, but I don't think it's very conscious.

DustinG 08-10-2007 03:25 PM

Re: Reads - WW strategy
 
[ QUOTE ]

Dustin should basically never push me.


[/ QUOTE ]

When I see the one tell on you that I know- then I'm going after you relentlessly.
[ QUOTE ]


I should almost never push Dustin.


[/ QUOTE ]

this is true

Zurvan 08-10-2007 03:27 PM

Re: Reads - WW strategy
 
So, combine traz's thoughts, with kyro's attitude, and put them under my name. It'll save me typing things out.


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