Re: Choose Your Own Adventure Vol I: The Road to Eleria
i think maybe 55 is better for curing my poison
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Re: Choose Your Own Adventure Vol I: The Road to Eleria
Why does no one else like the sound of shacking up?
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Re: Choose Your Own Adventure Vol I: The Road to Eleria
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i think maybe 55 is better for curing my poison [/ QUOTE ] Beer is a known cure for poison. |
Re: Choose Your Own Adventure Vol I: The Road to Eleria
FWIW, I really think the Fighter's Guild is the worst option. I already voted for Temple and obviously think its our best choice.
I won't be upset w/ the Inn, but possible outcomes could be drinking too much and getting stabbed in our sleep. |
Re: Choose Your Own Adventure Vol I: The Road to Eleria
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Why does no one else like the sound of shacking up? [/ QUOTE ] I believe our leaders were killed while sleeping. |
Re: Choose Your Own Adventure Vol I: The Road to Eleria
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I blame myself for not knowing when night fell. I signed on at 9:30 ready to do what I could to save Chim, only to see he was already dead. So, sorry about that. [/ QUOTE ] This post is very wolfy! vote nez |
Re: Choose Your Own Adventure Vol I: The Road to Eleria
dmk:
be aware that all of them involve potential saboteur traps and that the wording of each option would not be changed based on the trap |
Re: Choose Your Own Adventure Vol I: The Road to Eleria
I like fighter's guild or temple. Fighter's guild could be added strength. Temple could cure shorty, or provide some protection, etc.
I see only downsides with the Inn. |
Re: Choose Your Own Adventure Vol I: The Road to Eleria
I like page 55
The temple seems like a likely sabatoge target imo |
Re: Choose Your Own Adventure Vol I: The Road to Eleria
Focus, people
55 (Inn): sounds like a complete waste of time. HOWEVER, in CYOA, things that sound like a complete waste of time are NOT a complete waste of time. And it's an inn, everyone knows there's all sorts of sidequest rewards and juicy gossip in the inn! Plus, it hasn't been trapped by the saboteur. Let's go! 61 (Temple): This is an obvious place where we'd go to cure shortline, and the saboteur has trapped it 109 (Fighter's Guild): This is an obvious place where we'd go to "train", and the saboteur has trapped it |
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