MAFIA
The citizens of Pogchester are living in fear. The Mafia control the town, extorting protection money from the villagers, and bribing the corrupt police force to look the other way. Things come to a head when the local fishmonger is murdered for refusing to pay up. The townspeople gather in the square, determined to root out the mafia.
Hornacek sighing Zurvan Magra fnord soah OH DMB wdcbooks boiler IY MDoranD GT1T aaronk ScottHoward Morbo Shortline KM WillMagic xorbie 12 villagers, 3 mafia, 2 cops, godfather, consigliere, vigilante, doctor. Day at 10. |
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Shortline
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Rules and roles
Days will run from 10 AM to 10 PM. Early lynch if a majority is reached. Votes must be outside quotes, please avoid editing posts. No talking at night. Dead people can only make their little death speech, no strategy content. Try to avoid talking to other Poggers about the game in case we need alternates. All roles will be revealed accurately upon death. Only the mafia may talk to each other outside the thread, and then only at night. The Mafia Godfather: Head of the mafia, has final choice on night kills. Appears as a villager if peeked. Consigliere: The consigliere receives $100 at the start of each day for each ordinary member of the mafia still alive. He can use this money to perform various night actions. These are: BRIBE ($100) - Targets a player of his choice, if that player is the seer, he gets no peek that night. BUY ARMOUR ($250) - Picks a member of the mafia (including himself), who becomes immune to vigilante kills for the remainder of the game. HIRE HITMAN ($600) - Summons an assassin from out of town. Basically an extra night kill. He can perform as many of these actions as he has money for. Mafia: Ordinary bad guys and the source of the consigliere's income. The Town Cops: Seers, whose peeks can be blocked if they get bribed by the consigliere. They got a free peek each. If a seer fails to send a peek, a rational one will be chosen at random. All peeks are accurate, except for the godfather. Doctor: Picks a member of the town to protect from being killed at night. Cannot protect himself, protection only 50% effective on cops. Can choose to protect noone. Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill. Villagers: Standard. |
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It is DAY.
Everyone has read their PM's. I think KM is out of town right now but she should be able to check in at some point today. |
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Hornacek
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lynch willmajic
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lynch KM
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good morning sighing.
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[ QUOTE ]
Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill. [/ QUOTE ] I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets. |
Re: MAFIA
[ QUOTE ]
[ QUOTE ] Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill. [/ QUOTE ] I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets. [/ QUOTE ] As I recall, vigilantes have a bad record on night 2. |
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Boiler knows this.
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[ QUOTE ]
As I recall, vigilantes have a bad record on night 2. [/ QUOTE ] Results oriented thinking. I have faith in our man this time around. |
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Lynch Boiler
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I don't think I've played with soah before.
(Or Morbo either; but I do not wish to anger Morbo.) |
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[ QUOTE ]
[ QUOTE ] Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill. [/ QUOTE ] I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets. [/ QUOTE ] You just want to give your buddies time to put on body armor. |
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[ QUOTE ]
[ QUOTE ] Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill. [/ QUOTE ] I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets. [/ QUOTE ] WTF? I was going to suggest exactly the opposite. Hmm, maybe we could see what Bram thinks about your plan. I think two/three salvos at very very likely evils is the way to go for the vigilante. One bullet: 50% chance of kill Two bullets: 75% chance of kill Three bullets: 87.5% chance of kill Four Bullets: 94% chance of kill Five Bullets: 97% chance of kill Six Bullets: 98.5% chance of kill Seems like two salvos of three is the best way to go IMO. However, he can't wait too long or the baddies are more likely going to have body armor. I'm not going to turn day 1 into a vigilante strategy argument, but there are my thoughts. |
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The obvious problem with any sort of vigilante mass-murder plan is that there are no "clear evils." I personally have never been able to distinguish seer from evil.
I'm thinking whether we should be picking kills for the vigilante or just letting him be his own man/woman or what. |
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Fishmonger, quick question,
What if the mafia buy armor for someone on the same time the vigilante goes after him? |
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[ QUOTE ]
I personally have never been able to distinguish seer from evil. [/ QUOTE ] This is the crux of the problem, as we've seen through countless lynchings and Bond-ings. |
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Yaaaaaaaaaaaay, I'm a villager this game. No complicated roles, nothing.
Boiler for the fastest round one long game evil kill ever. |
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[ QUOTE ]
Yaaaaaaaaaaaay, I'm a villager this game. No complicated roles, nothing. Boiler for the fastest round one long game evil kill ever. [/ QUOTE ] bull [censored] lol |
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[ QUOTE ]
Fishmonger, quick question, What if the mafia buy armor for someone on the same time the vigilante goes after him? [/ QUOTE ] He is immune to the kill. And before anyone asks, if the vig gets targeted by the mafia the same night he tries to kill someone, his kill goes through. |
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MDoranD
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[quoteI think two/three salvos at very very likely evils is the way to go for the vigilante.
[/ QUOTE ] So you expect to have a very very likely evil early on before they put on armor? Using 1 bullet/day is 7 days if you skip day 1. Maybe use 2 bullets twice (maybe days 3 and 5) to make it 5 days. Sounds perfect to me. Then he can come out as a confirmed villager around the time we have some seer info. |
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I think the vigilante should be keeping his gun in his pants until we have an actual target. Random flailing is awful. If he dies without killing anybody, that's not the end of the world. If he kills the cop, it could be the end of the game.
The time for the vigilante to use his kills is when we have a seer confirmed bad guy, or some sort of obvious fake seer-ing occur. |
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Hey Shorty,
are you a villager this game? if not, can I borrow your rand() for the next game? I never seem to get the good roles. |
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I just looked at the rules, and fwiw I think Body Armor will royally screw up any plans we may have for the Vigilante later down the line. Especially since body armor works for the remainder of the game.
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[ QUOTE ]
Hey Shorty, are you a villager this game? if not, can I borrow your rand() for the next game? I never seem to get the good roles. [/ QUOTE ] yes lol i think villager is the best role to have in this game anyway. |
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[ QUOTE ]
I think the vigilante should be keeping his gun in his pants until we have an actual target. Random flailing is awful. If he dies without killing anybody, that's not the end of the world. If he kills the cop, it could be the end of the game. The time for the vigilante to use his kills is when we have a seer confirmed bad guy, or some sort of obvious fake seer-ing occur. [/ QUOTE ] If a bad guy is fake-seering, he is very likely armored up. Also, if a bad guy is named by a seer as a baddie, he will likely be armored up that night. In fact, I see the threat of a vigilante kill being of importance; the bad guys will have to keep some cash in reserve should a seer come out with some bad guys. For this reason, I'd suggest that the vigilante keep a sizeable number of bullets. |
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[ QUOTE ]
I just looked at the rules, and fwiw I think Body Armor will royally screw up any plans the mafia has for gunning down our seers/doctor/confirmed villagers extra fast [/ QUOTE ] [last vigilante post] I hope this turns out to be more like it. [/last vigilante post] |
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Ok, that's the third IY post that I was about to make but saw that he made it first. Holla masons.
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lynch DMB
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Fishmonger, one more question,
If the Consigliere is peeked, does he show up as mafia, or consigliere? |
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[ QUOTE ]
Fishmonger, one more question, If the Consigliere is peeked, does he show up as mafia, or consigliere? [/ QUOTE ] Consigliere. All peeks give player's exact role, except for the Godfather. |
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[ QUOTE ]
[ QUOTE ] Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill. [/ QUOTE ] I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets. [/ QUOTE ]If boiler doesn't want to kill people, you'd better listen [img]/images/graemlins/smile.gif[/img] |
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iron_yuppie
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magra magra magra
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[ QUOTE ]
I just looked at the rules, and fwiw I think Body Armor will royally screw up any plans we may have for the Vigilante later down the line. Especially since body armor works for the remainder of the game. [/ QUOTE ] That's fine. Better vigilante kills nobody than killing a Cop. Enough of that stuff, though. iron_yuppie |
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[ QUOTE ]
[ QUOTE ] I just looked at the rules, and fwiw I think Body Armor will royally screw up any plans we may have for the Vigilante later down the line. Especially since body armor works for the remainder of the game. [/ QUOTE ] That's fine. Better vigilante kills nobody than killing a Cop. Enough of that stuff, though. iron_yuppie [/ QUOTE ] I will destroy you. |
Re: MAFIA
IY votes are stupid.
zurvan |
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