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-   -   MAFIA (http://archives1.twoplustwo.com/showthread.php?t=192400)

Fishmonger 08-21-2006 08:04 AM

MAFIA
 
The citizens of Pogchester are living in fear. The Mafia control the town, extorting protection money from the villagers, and bribing the corrupt police force to look the other way. Things come to a head when the local fishmonger is murdered for refusing to pay up. The townspeople gather in the square, determined to root out the mafia.

Hornacek
sighing
Zurvan
Magra
fnord
soah
OH
DMB
wdcbooks
boiler
IY
MDoranD
GT1T
aaronk
ScottHoward
Morbo
Shortline
KM
WillMagic
xorbie

12 villagers, 3 mafia, 2 cops, godfather, consigliere, vigilante, doctor.

Day at 10.

Hornacek 08-21-2006 08:10 AM

Re: MAFIA
 
Shortline

Fishmonger 08-21-2006 08:24 AM

Re: MAFIA
 
Rules and roles

Days will run from 10 AM to 10 PM. Early lynch if a majority is reached. Votes must be outside quotes, please avoid editing posts. No talking at night. Dead people can only make their little death speech, no strategy content. Try to avoid talking to other Poggers about the game in case we need alternates. All roles will be revealed accurately upon death. Only the mafia may talk to each other outside the thread, and then only at night.

The Mafia

Godfather: Head of the mafia, has final choice on night kills. Appears as a villager if peeked.

Consigliere: The consigliere receives $100 at the start of each day for each ordinary member of the mafia still alive. He can use this money to perform various night actions. These are:

BRIBE ($100) - Targets a player of his choice, if that player is the seer, he gets no peek that night.
BUY ARMOUR ($250) - Picks a member of the mafia (including himself), who becomes immune to vigilante kills for the remainder of the game.
HIRE HITMAN ($600) - Summons an assassin from out of town. Basically an extra night kill.

He can perform as many of these actions as he has money for.

Mafia: Ordinary bad guys and the source of the consigliere's income.

The Town

Cops: Seers, whose peeks can be blocked if they get bribed by the consigliere. They got a free peek each. If a seer fails to send a peek, a rational one will be chosen at random. All peeks are accurate, except for the godfather.

Doctor: Picks a member of the town to protect from being killed at night. Cannot protect himself, protection only 50% effective on cops. Can choose to protect noone.

Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill.

Villagers: Standard.

Fishmonger 08-21-2006 10:00 AM

Re: MAFIA
 
It is DAY.

Everyone has read their PM's. I think KM is out of town right now but she should be able to check in at some point today.

DMBFan23 08-21-2006 10:05 AM

Re: MAFIA
 
Hornacek

Boiler_bd 08-21-2006 10:07 AM

Re: MAFIA
 
lynch willmajic

sighing 08-21-2006 10:08 AM

Re: MAFIA
 
lynch KM

shortline99 08-21-2006 10:09 AM

Re: MAFIA
 
good morning sighing.

Boiler_bd 08-21-2006 10:12 AM

Re: MAFIA
 
[ QUOTE ]

Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill.


[/ QUOTE ]

I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets.

shortline99 08-21-2006 10:13 AM

Re: MAFIA
 
[ QUOTE ]
[ QUOTE ]

Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill.


[/ QUOTE ]

I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets.

[/ QUOTE ]
As I recall, vigilantes have a bad record on night 2.

Hornacek 08-21-2006 10:14 AM

Re: MAFIA
 
Boiler knows this.

Boiler_bd 08-21-2006 10:14 AM

Re: MAFIA
 
[ QUOTE ]

As I recall, vigilantes have a bad record on night 2.

[/ QUOTE ]

Results oriented thinking. I have faith in our man this time around.

aaronk56 08-21-2006 10:15 AM

Re: MAFIA
 
Lynch Boiler

Iron_Yuppie 08-21-2006 10:16 AM

Re: MAFIA
 
I don't think I've played with soah before.

(Or Morbo either; but I do not wish to anger Morbo.)

Iron_Yuppie 08-21-2006 10:19 AM

Re: MAFIA
 
[ QUOTE ]
[ QUOTE ]

Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill.


[/ QUOTE ]

I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets.

[/ QUOTE ]

You just want to give your buddies time to put on body armor.

DMBFan23 08-21-2006 10:20 AM

Re: MAFIA
 
[ QUOTE ]
[ QUOTE ]

Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill.


[/ QUOTE ]

I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets.

[/ QUOTE ]

WTF? I was going to suggest exactly the opposite. Hmm, maybe we could see what Bram thinks about your plan.

I think two/three salvos at very very likely evils is the way to go for the vigilante.

One bullet: 50% chance of kill
Two bullets: 75% chance of kill
Three bullets: 87.5% chance of kill
Four Bullets: 94% chance of kill
Five Bullets: 97% chance of kill
Six Bullets: 98.5% chance of kill

Seems like two salvos of three is the best way to go IMO.

However, he can't wait too long or the baddies are more likely going to have body armor.

I'm not going to turn day 1 into a vigilante strategy argument, but there are my thoughts.

shortline99 08-21-2006 10:23 AM

Re: MAFIA
 
The obvious problem with any sort of vigilante mass-murder plan is that there are no "clear evils." I personally have never been able to distinguish seer from evil.

I'm thinking whether we should be picking kills for the vigilante or just letting him be his own man/woman or what.

Iron_Yuppie 08-21-2006 10:23 AM

Re: MAFIA
 
Fishmonger, quick question,

What if the mafia buy armor for someone on the same time the vigilante goes after him?

DMBFan23 08-21-2006 10:24 AM

Re: MAFIA
 
[ QUOTE ]
I personally have never been able to distinguish seer from evil.

[/ QUOTE ]

This is the crux of the problem, as we've seen through countless lynchings and Bond-ings.

Our House 08-21-2006 10:25 AM

Re: MAFIA
 
Yaaaaaaaaaaaay, I'm a villager this game. No complicated roles, nothing.

Boiler for the fastest round one long game evil kill ever.

shortline99 08-21-2006 10:26 AM

Re: MAFIA
 
[ QUOTE ]
Yaaaaaaaaaaaay, I'm a villager this game. No complicated roles, nothing.

Boiler for the fastest round one long game evil kill ever.

[/ QUOTE ]
bull [censored] lol

Fishmonger 08-21-2006 10:26 AM

Re: MAFIA
 
[ QUOTE ]
Fishmonger, quick question,

What if the mafia buy armor for someone on the same time the vigilante goes after him?

[/ QUOTE ]

He is immune to the kill. And before anyone asks, if the vig gets targeted by the mafia the same night he tries to kill someone, his kill goes through.

Morbo 08-21-2006 10:26 AM

Re: MAFIA
 
MDoranD

Boiler_bd 08-21-2006 10:26 AM

Re: MAFIA
 
[quoteI think two/three salvos at very very likely evils is the way to go for the vigilante.

[/ QUOTE ]

So you expect to have a very very likely evil early on before they put on armor? Using 1 bullet/day is 7 days if you skip day 1. Maybe use 2 bullets twice (maybe days 3 and 5) to make it 5 days. Sounds perfect to me. Then he can come out as a confirmed villager around the time we have some seer info.

Zurvan 08-21-2006 10:26 AM

Re: MAFIA
 
I think the vigilante should be keeping his gun in his pants until we have an actual target. Random flailing is awful. If he dies without killing anybody, that's not the end of the world. If he kills the cop, it could be the end of the game.

The time for the vigilante to use his kills is when we have a seer confirmed bad guy, or some sort of obvious fake seer-ing occur.

DMBFan23 08-21-2006 10:27 AM

Re: MAFIA
 
Hey Shorty,

are you a villager this game?

if not, can I borrow your rand() for the next game? I never seem to get the good roles.

Hornacek 08-21-2006 10:28 AM

Re: MAFIA
 
I just looked at the rules, and fwiw I think Body Armor will royally screw up any plans we may have for the Vigilante later down the line. Especially since body armor works for the remainder of the game.

shortline99 08-21-2006 10:29 AM

Re: MAFIA
 
[ QUOTE ]
Hey Shorty,

are you a villager this game?

if not, can I borrow your rand() for the next game? I never seem to get the good roles.

[/ QUOTE ]
yes lol

i think villager is the best role to have in this game anyway.

Iron_Yuppie 08-21-2006 10:31 AM

Re: MAFIA
 
[ QUOTE ]
I think the vigilante should be keeping his gun in his pants until we have an actual target. Random flailing is awful. If he dies without killing anybody, that's not the end of the world. If he kills the cop, it could be the end of the game.

The time for the vigilante to use his kills is when we have a seer confirmed bad guy, or some sort of obvious fake seer-ing occur.

[/ QUOTE ]

If a bad guy is fake-seering, he is very likely armored up. Also, if a bad guy is named by a seer as a baddie, he will likely be armored up that night.

In fact, I see the threat of a vigilante kill being of importance; the bad guys will have to keep some cash in reserve should a seer come out with some bad guys.

For this reason, I'd suggest that the vigilante keep a sizeable number of bullets.

DMBFan23 08-21-2006 10:31 AM

Re: MAFIA
 
[ QUOTE ]
I just looked at the rules, and fwiw I think Body Armor will royally screw up any plans the mafia has for gunning down our seers/doctor/confirmed villagers extra fast

[/ QUOTE ]

[last vigilante post]

I hope this turns out to be more like it.

[/last vigilante post]

DMBFan23 08-21-2006 10:33 AM

Re: MAFIA
 
Ok, that's the third IY post that I was about to make but saw that he made it first. Holla masons.

shortline99 08-21-2006 10:34 AM

Re: MAFIA
 
lynch DMB

Iron_Yuppie 08-21-2006 10:37 AM

Re: MAFIA
 
Fishmonger, one more question,

If the Consigliere is peeked, does he show up as mafia, or consigliere?

Fishmonger 08-21-2006 10:38 AM

Re: MAFIA
 
[ QUOTE ]
Fishmonger, one more question,

If the Consigliere is peeked, does he show up as mafia, or consigliere?

[/ QUOTE ]

Consigliere. All peeks give player's exact role, except for the Godfather.

sighing 08-21-2006 10:39 AM

Re: MAFIA
 
[ QUOTE ]
[ QUOTE ]

Vigilante: Villager that can make night kills. Has 6 bullets, each of which have a 50/50 chance of success. He must choose how many shots to fire when he picks his target, giving him a range of choices from firing once and hoping to win the coinflip, or completely unloading for an almost guaranteed kill.


[/ QUOTE ]

I suggest the vigilante wait at least 1 night. I have no problem with picking 1 person every night from then on out. Use 1 bullet unless there is a good reason to prevent wasting bullets.

[/ QUOTE ]If boiler doesn't want to kill people, you'd better listen [img]/images/graemlins/smile.gif[/img]

Magra 08-21-2006 10:39 AM

Re: MAFIA
 
iron_yuppie

shortline99 08-21-2006 10:40 AM

Re: MAFIA
 
magra magra magra

Zurvan 08-21-2006 10:40 AM

Re: MAFIA
 
[ QUOTE ]
I just looked at the rules, and fwiw I think Body Armor will royally screw up any plans we may have for the Vigilante later down the line. Especially since body armor works for the remainder of the game.

[/ QUOTE ]

That's fine. Better vigilante kills nobody than killing a Cop.

Enough of that stuff, though.

iron_yuppie

Iron_Yuppie 08-21-2006 10:42 AM

Re: MAFIA
 
[ QUOTE ]
[ QUOTE ]
I just looked at the rules, and fwiw I think Body Armor will royally screw up any plans we may have for the Vigilante later down the line. Especially since body armor works for the remainder of the game.

[/ QUOTE ]

That's fine. Better vigilante kills nobody than killing a Cop.

Enough of that stuff, though.

iron_yuppie

[/ QUOTE ]

I will destroy you.

shortline99 08-21-2006 10:43 AM

Re: MAFIA
 
IY votes are stupid.

zurvan


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