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-   -   Deep stack games - making them play YOUR game (http://archives1.twoplustwo.com/showthread.php?t=553763)

pineapple888 11-25-2007 03:31 AM

Re: Deep stack games - making them play YOUR game
 
[ QUOTE ]


Its the other way around of the other way around (in most cases). [img]/images/graemlins/tongue.gif[/img]

[/ QUOTE ]

Well I'm sure you're right even though you don't bother to explain anything, and everyone else is wrong, so I'll stop there.

carrotsnake 11-25-2007 03:32 AM

Re: Deep stack games - making them play YOUR game
 
I was joking man, sorry. I'm just saying I've agreed with everything you've said so far, so theres nothing else to say

pineapple888 11-25-2007 03:33 AM

Re: Deep stack games - making them play YOUR game
 
[ QUOTE ]
I was joking man, sorry. I'm just saying I've agreed with everything you've said so far, so theres nothing else to say

[/ QUOTE ]

no worries, I forgot the [img]/images/graemlins/wink.gif[/img] in my post.

MikeyPatriot 11-25-2007 04:26 AM

Re: Deep stack games - making them play YOUR game
 
[ QUOTE ]
Lol I disagree with everything little Mikey said.

[/ QUOTE ]

Uh...right.

orange 11-25-2007 03:33 PM

Re: Deep stack games - making them play YOUR game
 
this reminds me alot of the dan bright post from a while back.

dan bright's post here

basically, i don't really agree with making a 200bb game into a 100bb game (as stated earlier). you give up some of your postflop edge by giving yourself less room to work with by bloating the pot pf.

Danibusman 11-25-2007 04:25 PM

Re: Deep stack games - making them play YOUR game
 
sure carrotsnake, who r u on FT?

cs3 11-25-2007 09:32 PM

Re: Deep stack games - making them play YOUR game
 
i guess this could only be effective if
1) there are always good players (tha you dont neccessarily want to play deep with) at the deep tables that the fish are on, (and im assuming most players that play deep are above average

2) they dont know how/wont adjsut their game properly


another question:
how would a player using this strategy overcome the blind stealing risk:reward problem? is it as simple as stealing with a tighter range?


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