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-   -   new proposed 11 player turbo format (http://archives1.twoplustwo.com/showthread.php?t=432258)

Neil S 06-21-2007 10:43 AM

Re: new proposed 11 player turbo format
 
[ QUOTE ]
it helps the seer a little, but it helps the wolves ALOT to know they won't be peeked until day 3

[/ QUOTE ]Fair enough.

clowntable 06-21-2007 12:14 PM

Re: new proposed 11 player turbo format
 
[ QUOTE ]
1 Seer (with a random n0 villager peek)
7 Villagers

1 Sorceror (with a random n0 non-seer peek)
2 Wolves


about the sorceror:

the wolves don't know who the sorceror is, the sorceror doesn't know who the wolves are. Sorceror peeks each night for the seer. Gets a seer/not seer result each night. Wins with wolves. Will die if the wolves kill him. The sorceror does NOT have to be lynched for the village to win.


sorceror doesn't have to peek as villager, but that's how they do it in BGG. I think sorceror peeking as sorceror is fine though

[/ QUOTE ]
No way I play anything coming from BGG because it's supposed to be more balanced, DYSW?
p.s. didn't we have like a big count by mets which showed that the 11ers as we play them are more or less 50%? Or were there so few 11ers that it didn't matter?

metsandfinsfan 06-21-2007 01:14 PM

Re: new proposed 11 player turbo format
 
wasnt by me. I think 11ers as they stand now are a huge advantage for the village

LuckayLuck 06-21-2007 05:15 PM

Re: new proposed 11 player turbo format
 
[ QUOTE ]
No way I play anything coming from BGG because it's supposed to be more balanced, DYSW?

[/ QUOTE ]

this isn't by bgg
I just took a bgg role and balanced it into our current 11-player

fmxda 06-21-2007 05:24 PM

Re: new proposed 11 player turbo format
 
How does 2 wolves, 1 seer, 7 villagers, and 1 miller sound?

lol millage

DustinG 06-21-2007 05:27 PM

Re: new proposed 11 player turbo format
 
candlestick maker ftw

antidan444 06-21-2007 05:39 PM

Re: new proposed 11 player turbo format
 
3 wolves
5 villagers
3 serial killers
Let the LOL commence!

FCBLComish 06-21-2007 05:41 PM

Re: new proposed 11 player turbo format
 
[ QUOTE ]
24/7 chat is surprisingly useless

[/ QUOTE ]

Especially when one of the wolves does not have AIM.

HerbieGRD 06-21-2007 05:43 PM

Re: new proposed 11 player turbo format
 
[ QUOTE ]
3 wolves
5 villagers
1 serial killer
1 ninja
1 FGP
Let the LOL commence!

[/ QUOTE ]

Siegmund 06-21-2007 05:43 PM

Re: new proposed 11 player turbo format
 
Maybe in turbos 24/7 chat is useless... have to say, it was a lifesaver for clown and me in the long game that just ended.

It gave us time to - for instance - make a conscious decision on the second-to-last day whether I should throw clowntable under the bus with a 4-2 vote or commit the outcome of the game to a coinflip (and we decided the coinflip was the better chance of winning.)


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