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-   -   Guitar Hero III (http://archives1.twoplustwo.com/showthread.php?t=523244)

GetThere1Time 10-31-2007 04:43 AM

Re: Guitar Hero III
 
Muresan,

I know. If they made any huge [censored] ups in this game it's that. It's such a great track and really deserves its place as a regular song. There are so many awesome solos later on too that you might not get to see. If you look on your stats screen after you win you'll see the solos go from 'A' all the way through 2/3 of the alphabet.

housenuts,

Any note that's glowing white is HOPOable. Distance determined what was a HOPO in GH2. In GH3, you just have to look for the glowing white notes. It doesn't matter how far apart they are. Likewise, if the notes have a black ring around them you have to strum them, no matter how close together they are. It shouldnt be that important for medium but its not a bad habit to get into. Generally I just downstrum whatever I can and then HOPO or altstrum the faster stuff. I find it much more accurate.

GetThere1Time 10-31-2007 04:55 AM

Re: Guitar Hero III
 
shamless brag: I 5* ttfaf tonight.

vid linkage: http://www.youtube.com/watch?v=MWCi3-whXzE

housenuts 10-31-2007 05:02 AM

Re: Guitar Hero III
 
just watched your vid. that's f'n crazy dude. do you know the entire song, or are you able to see the notes and then play them?
i figure you must have most of it committed to memory

GetThere1Time 10-31-2007 05:18 AM

Re: Guitar Hero III
 
I have a general idea of what's coming and practice certainly helps but I wouldnt say committed to memory exactly. I'm still reacting to things as they come. It's just a matter of recognizing the notes and getting my fingers to cooperate. That's why I use hyperspeed 3 for the song/ If the notes were any closer together I wouldnt be able to time my fretting accurately because it would look like one huge cluster [censored]. A lot of it is just playing a shitton of guitar hero, knowing my way up and down the frets, and improving my finger speed. The hardest part was learning how to tap the intro.

chuckleslovakian 10-31-2007 05:26 AM

Re: Guitar Hero III
 
Maybe they will release all the boss battles as quick play DLC. As long as they dont charge anything for the fix I will forgive them for not have DWDTG as a seperate track. Just as long as no one has to play Lous part

chuckleslovakian 10-31-2007 05:26 AM

Re: Guitar Hero III
 
[ QUOTE ]
I have a general idea of what's coming and practice certainly helps but I wouldnt say committed to memory exactly. I'm still reacting to things as they come. It's just a matter of recognizing the notes and getting my fingers to cooperate. That's why I use hyperspeed 3 for the song/ If the notes were any closer together I wouldnt be able to time my fretting accurately because it would look like one huge cluster [censored]. A lot of it is just playing a shitton of guitar hero, knowing my way up and down the frets, and improving my finger speed. The hardest part was learning how to tap the intro.

[/ QUOTE ]
learn to be emptyset and memorize everything

Allinlife 10-31-2007 05:37 AM

Re: Guitar Hero III
 
[ QUOTE ]
shamless brag: I 5* ttfaf tonight.

vid linkage: http://www.youtube.com/watch?v=MWCi3-whXzE

[/ QUOTE ]
my hero..

bottomset 10-31-2007 05:46 AM

Re: Guitar Hero III
 
[ QUOTE ]
shamless brag: I 5* ttfaf tonight.

vid linkage: http://www.youtube.com/watch?v=MWCi3-whXzE

[/ QUOTE ]

sickest thing about this song is how you can miss a note, and 5seconds later be back on 4x

712k 94% is the high score, jesus christ

chuckleslovakian 10-31-2007 05:51 AM

Re: Guitar Hero III
 
[ QUOTE ]
[ QUOTE ]
shamless brag: I 5* ttfaf tonight.

vid linkage: http://www.youtube.com/watch?v=MWCi3-whXzE

[/ QUOTE ]

sickest thing about this song is how you can miss a note, and 5seconds later be back on 4x

[/ QUOTE ]
more like 2.5 seconds later

Grue 10-31-2007 06:42 AM

Re: Guitar Hero III
 
4 days later and all I can really say is this game is a pretty big let down. Bad song choices, bad design choices, bad chart choices, blah.


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