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-   -   CYOA: Toria-ran Keep (http://archives1.twoplustwo.com/showthread.php?t=366418)

LuckayLuck 03-29-2007 12:20 PM

Re: CYOA: Toria-ran Keep
 
Okay guys. For one, the saboteur only has 1/2 the chance of being here, for two, the saboteur probably wouldn't bother with a trap on the 4-choice thing, especially since Luckay is here and who knows what the hell he'll push the village to do (send 1 person? lol!)

okay, so...

Send 1 Person

Pro: If all the people sent get a bad effect, then only one person gets a bad effect.
Con: If we only send 1 person, that person may get a very bad effect. (Death?)


Send 2 Persons

Pro: Middle-Path
Con: Middle-Path


Send 3 Persons

Pro: Possibly have enough manpower to fight off the monster and discover fat treasure
Con: Possibly have all 3 get a bad effect


No Split

Pro: No Risk
Con: No Gain



I'm for sending 3 people. Page 14, let's discover some treasure, guys!

LuckayLuck 03-29-2007 12:23 PM

Re: CYOA: Toria-ran Keep
 
ACTUALLY, I've changed my mind

We're doing good as is, let's keep the status quo
Let's go for NO SPLIT. Having a bad effect land on 3 persons could be potentially disastrous.

I'm for this...
[ QUOTE ]
If you decide against splitting the party, turn to page 27.

[/ QUOTE ]

LuckayLuck 03-29-2007 12:39 PM

Re: CYOA: Toria-ran Keep
 
I'm pretty sure 99% of all pog CYOA teams will never even consider choosing "send 1 persons", which is why I'm thinking of perhaps doing a high-stakes gamble...

but no, let's be tight passive here, and not split the party

LuckayLuck 03-29-2007 12:42 PM

Re: CYOA: Toria-ran Keep
 
I'm actually predicting now, that sending 3 persons = you sent too many people, the monsters notice you, the 3 person team gets bad effect

2 persons = a push, you manage to run away

1 persons = you manage to stealthily eavesdrop on the monster, possibly get a hint at who the evils are

No Split = push, nothing exciting happens


but who knows?
Anyways, let's go for No Split

BluffBlank 03-29-2007 12:43 PM

Re: CYOA: Toria-ran Keep
 
i already voted, and i pretty much always ignore any of your analysis on the choices.

BluffBlank 03-29-2007 12:48 PM

Re: CYOA: Toria-ran Keep
 
fwiw, i think it's silly to even try to figure out what choice would be "best", or what the consequences are of a choice. I just pick whatever one seems fun or "in-character" for me.

LuckayLuck 03-29-2007 12:52 PM

Re: CYOA: Toria-ran Keep
 
fwiw, I think it's not silly

chuckleslovakian 03-29-2007 12:55 PM

Re: CYOA: Toria-ran Keep
 
[ QUOTE ]
fwiw, I think it's not silly

[/ QUOTE ]
Unless you thought there was a chance a vortex could of been the result of last nights actions, I do as well.

metsandfinsfan 03-29-2007 12:57 PM

Re: CYOA: Toria-ran Keep
 
Updated list for
u]CYOA:Toria-ran Keep</u>

villager
chuckles
mdd
dustin
madtown
traz
lastchance

lean village
luckay
wdcbooks
jeremy
mark

meh



lean wolf
bluff
kum

wolf

metsandfinsfan 03-29-2007 01:00 PM

Re: CYOA: Toria-ran Keep
 
[ QUOTE ]
People who are more villagery because of the kbar lynch

Bluffblank (a lot more. Village lock)
Lastchance (a lot more. Village lock)
Traz (slightly)
MDD (medium)
Mark_K (a lot more)
Metsandfinsfan (a lot more. Village lock)
Madtown (a lot more)
Chuckles (a lot more)


This is based solely on this thread, combined with the other thread, kbar was hemmoraging villagers, probably

[/ QUOTE ]

i like this list but dont think bluff is in the clear.

KBar was the assassin. He was more powerful than a regular evildoer. It was apparant pretty early after the roster split that most of us would only be willing to vote for kbar or bluff. So if both k-bar and bluff were evil, k-bar would still fake seer to try and save himself --- and it would also clear himself if bluff comes up evil.


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