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-   -   new proposed 11 player turbo format (http://archives1.twoplustwo.com/showthread.php?t=432258)

Nicholasp27 06-21-2007 09:06 AM

Re: new proposed 11 player turbo format
 
villagers already lose a lot of 11s...the sorceror just removes a lynch before must lynch

8v3
6v3
4v3

villagers get 2 mislynches

Lardarse 06-21-2007 09:52 AM

Re: new proposed 11 player turbo format
 
2 "and a half" wolves, 2 "and a half" mislynches...

I'm guessing the reason why village loses 11s is because of the no n0...

Neil S 06-21-2007 10:16 AM

Re: new proposed 11 player turbo format
 
[ QUOTE ]
2 "and a half" wolves, 2 "and a half" mislynches...

I'm guessing the reason why village loses 11s is because of the no n0...

[/ QUOTE ]You can't have half a mislynch. And for a solid wolf it's probably much easier to kill a non-power villager than it is to hit the sorc by accident.

Neil S 06-21-2007 10:18 AM

Re: new proposed 11 player turbo format
 
Personally I waver on the current 11er format. If we assume the 9er is balanced, whether the 11er is balanced depends on whether these two factors balance out:

a) The villagers get an extra lynch

b) The wolves get a shot at the seer before he gets a peek

Neil S 06-21-2007 10:20 AM

Re: new proposed 11 player turbo format
 
[ QUOTE ]
1 Seer (with a random n0 villager peek)
7 Villagers

1 Sorceror (with a random n0 non-seer peek)
2 Wolves

[/ QUOTE ]I've decide I don't like random n0 villager peeks, because they probably are pro-village on the balance. With that rule, it's statistically much easier to give credible seer cover. Being able to ALWAYS hint a villager n0 is so much safer and easier than having to hint wolves their fair share of the time.

traz 06-21-2007 10:21 AM

Re: new proposed 11 player turbo format
 
Thoughts on just making the first peek a random villager?

metsandfinsfan 06-21-2007 10:22 AM

Re: new proposed 11 player turbo format
 
im pretty sure village wins most 11s by the way

lastchance 06-21-2007 10:24 AM

Re: new proposed 11 player turbo format
 
[ QUOTE ]
[ QUOTE ]
1 Seer (with a random n0 villager peek)
7 Villagers

1 Sorceror (with a random n0 non-seer peek)
2 Wolves

[/ QUOTE ]I've decide I don't like random n0 villager peeks, because they probably are pro-village on the balance. With that rule, it's statistically much easier to give credible seer cover. Being able to ALWAYS hint a villager n0 is so much safer and easier than having to hint wolves their fair share of the time.

[/ QUOTE ]
Trust me Neil. You're wrong.

Neil S 06-21-2007 10:28 AM

Re: new proposed 11 player turbo format
 
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
1 Seer (with a random n0 villager peek)
7 Villagers

1 Sorceror (with a random n0 non-seer peek)
2 Wolves

[/ QUOTE ]I've decide I don't like random n0 villager peeks, because they probably are pro-village on the balance. With that rule, it's statistically much easier to give credible seer cover. Being able to ALWAYS hint a villager n0 is so much safer and easier than having to hint wolves their fair share of the time.

[/ QUOTE ]
Trust me Neil. You're wrong.

[/ QUOTE ]Care to be more specific? This isn't a game of werewolf you know.

traz 06-21-2007 10:38 AM

Re: new proposed 11 player turbo format
 
it helps the seer a little, but it helps the wolves ALOT to know they won't be peeked until day 3


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