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Re: new proposed 11 player turbo format
villagers already lose a lot of 11s...the sorceror just removes a lynch before must lynch
8v3 6v3 4v3 villagers get 2 mislynches |
Re: new proposed 11 player turbo format
2 "and a half" wolves, 2 "and a half" mislynches...
I'm guessing the reason why village loses 11s is because of the no n0... |
Re: new proposed 11 player turbo format
[ QUOTE ]
2 "and a half" wolves, 2 "and a half" mislynches... I'm guessing the reason why village loses 11s is because of the no n0... [/ QUOTE ]You can't have half a mislynch. And for a solid wolf it's probably much easier to kill a non-power villager than it is to hit the sorc by accident. |
Re: new proposed 11 player turbo format
Personally I waver on the current 11er format. If we assume the 9er is balanced, whether the 11er is balanced depends on whether these two factors balance out:
a) The villagers get an extra lynch b) The wolves get a shot at the seer before he gets a peek |
Re: new proposed 11 player turbo format
[ QUOTE ]
1 Seer (with a random n0 villager peek) 7 Villagers 1 Sorceror (with a random n0 non-seer peek) 2 Wolves [/ QUOTE ]I've decide I don't like random n0 villager peeks, because they probably are pro-village on the balance. With that rule, it's statistically much easier to give credible seer cover. Being able to ALWAYS hint a villager n0 is so much safer and easier than having to hint wolves their fair share of the time. |
Re: new proposed 11 player turbo format
Thoughts on just making the first peek a random villager?
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Re: new proposed 11 player turbo format
im pretty sure village wins most 11s by the way
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Re: new proposed 11 player turbo format
[ QUOTE ]
[ QUOTE ] 1 Seer (with a random n0 villager peek) 7 Villagers 1 Sorceror (with a random n0 non-seer peek) 2 Wolves [/ QUOTE ]I've decide I don't like random n0 villager peeks, because they probably are pro-village on the balance. With that rule, it's statistically much easier to give credible seer cover. Being able to ALWAYS hint a villager n0 is so much safer and easier than having to hint wolves their fair share of the time. [/ QUOTE ] Trust me Neil. You're wrong. |
Re: new proposed 11 player turbo format
[ QUOTE ]
[ QUOTE ] [ QUOTE ] 1 Seer (with a random n0 villager peek) 7 Villagers 1 Sorceror (with a random n0 non-seer peek) 2 Wolves [/ QUOTE ]I've decide I don't like random n0 villager peeks, because they probably are pro-village on the balance. With that rule, it's statistically much easier to give credible seer cover. Being able to ALWAYS hint a villager n0 is so much safer and easier than having to hint wolves their fair share of the time. [/ QUOTE ] Trust me Neil. You're wrong. [/ QUOTE ]Care to be more specific? This isn't a game of werewolf you know. |
Re: new proposed 11 player turbo format
it helps the seer a little, but it helps the wolves ALOT to know they won't be peeked until day 3
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