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-   -   The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS (http://archives1.twoplustwo.com/showthread.php?t=255916)

BluffBlank 11-17-2006 06:50 AM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
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2. Evil side got screwed by the rand(). They lost DMK to it (could be a very different game if Mornelth goes there), and the roles given were bad for them. Durron appears to be able to see into Shortline and Chuckles' souls (much like kyro can see into mine) and him being Sadi and those guys being bad was pretty bad news from the off. Also, the remaining bad guys were pretty new to WW. I think they did well considering, but a more experienced Dark would have probably done better.


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bleh, I just made a horrible horrible badly worded post right before I left for the night, with 5 hours or so in day 1. Came back the next morning and was like "crap... yeah that does look horrible".

BluffBlank 11-17-2006 06:51 AM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
Oh, and thanks for modding/running this!

GetThere1Time 11-17-2006 07:03 AM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
JARED YOU MUST COME TO SOUTH OAKLAND AND WE MUST GET BEERS SOON

durron597 11-17-2006 10:05 AM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
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evils win this game 99% of the time. that is all.

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So you're saying that you sucked?

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I purposely acted wolfy day 1 since I knew I had been peeked night 0. Therefore Durron would waste his poison on me. I must say my plan worked brilliantly. Don't know why Shorty sucked.

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[img]/images/graemlins/laugh.gif[/img]

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[09:10] chuckleslovakian: I knew as soon as vr told me she had bad news
[09:11] durron597: that i was sadi and had kiled you?
[09:11] chuckleslovakian: yep
[09:11] durron597: lol


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amplify 11-17-2006 11:09 AM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
I would really have enjoyed killing more than one person. That said, I think this game had the best and most sophisticated framework so far. Kudos to the Jared and the VR.

Madtown 11-17-2006 11:12 AM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
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I would really have enjoyed killing someone. That said, I think this game had the best and most sophisticated framework so far. Kudos to the Jared and the VR.

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Patton4 11-17-2006 11:14 AM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
Yeah... I agree! Jared and VR outdid themselves for this one! This was an outstanding game!

mornelth 11-17-2006 11:19 AM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
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Kudos to the Jared and the VR.

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This game made me want to MOD a game... And I have some SERIOUSLY wacked-out ideas (that are still half-baked at this point)...

Boiler_bd 11-17-2006 12:04 PM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
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This is my 481st post in this thread. I imagine this is probably a 2+2 record.

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This is my 529th post in this thread. Ship it?

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181- and dont expect more from me, I posted way more than usual. Thread approaching 4k posts, my 200th page, a new record?

amplify 11-17-2006 12:12 PM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
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my 200th page

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n00b

JaredL 11-17-2006 02:06 PM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
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JARED YOU MUST COME TO SOUTH OAKLAND AND WE MUST GET BEERS SOON

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I'm dahn for beers 'n'at [img]/images/graemlins/wink.gif[/img]

Stephen H 11-17-2006 02:20 PM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
My response to Xorbie was actually thought out. I was planning to add a few more villagers to my Villager List and then things went to Helena Handbasket rather quickly. And quite frankly, I was *agreeing* with his statement. He was the only one making sense in a sea of idiocy at the time. By the end there, though, I was almost believing Xorbie. Great Fake.

Day 2 I was *SURE* that everyone thought spook was seer...I put a freaking neon sign on his head at the end of day 1. When there was no night kill, I assumed that the angel and the evils both selected spook. But I felt like I can't SAY that until Patton comes along and says so first...otherwise, if spook *wasn't* targetted, i'm extra-confirming him as seer for no reason and potentially outting our angel before he uses his seer peek.
I have no idea why madtown was killed night 1 instead of soah. I can only assume OH was targetted night 2 in an attempt to dodge angel coverage - or spook successfully pulled the old Seer Faking Villager Faking Seer play. I think village luckboxed into having the one time angel coverage work out as well, and got maybe 2-3 extra peeks out of it.

GG village. How long did a peeked evil stay alive in WoT? Amp was exposed day 4, stays alive until he's the default lynch for day 8 (unless madtown converted him to end the game [img]/images/graemlins/smile.gif[/img] ). That's a darn long time.

Neutrals were very powerful. Evils were pretty strong. Village ran White Hot.

Thanks for the game, VR and Jared. Can't wait for Bel 2 and Mal 2.

sighing 11-17-2006 02:59 PM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
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GG village. How long did a peeked evil stay alive in WoT? Amp was exposed day 4, stays alive until he's the default lynch for day 8 (unless madtown converted him to end the game [img]/images/graemlins/smile.gif[/img] ). That's a darn long time.

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Hmmm...

I was exposed on Day 5, and I was still alive when we won at the end of Day 8.

chuckleslovakian 11-17-2006 03:00 PM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
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GG village. How long did a peeked evil stay alive in WoT? Amp was exposed day 4, stays alive until he's the default lynch for day 8 (unless madtown converted him to end the game [img]/images/graemlins/smile.gif[/img] ). That's a darn long time.

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Hmmm...

I was exposed on Day 5, and I was still alive when we won at the end of Day 8.

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Well I was exposed before you [img]/images/graemlins/smile.gif[/img]

VoraciousReader 11-17-2006 08:02 PM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
I wanted to add a bit more, and didn't get a chance last night. Eff real life.

JaredL: He is too modest to say so, but the conception of the Cyradis role to force a balanced endgame was his. The true credit for the big innovation of this game and the most interesting dynamic was pure JaredL. I am just smart enough to attach myself to the coattails of genius.

That said, I will graciously accept any and all of the compliments. [img]/images/graemlins/smile.gif[/img]

Balance: I do agree that this setup was Dark-Friendly. At least part of that was semi-intentional, because there was Cyradis to balance the scales, and she had more counterweighting ability for a game when Dark was ahead than Light. Of course, we didn't foresee durron getting the role of Sadi and promptly owning two evils right out of the gate. [img]/images/graemlins/wink.gif[/img]

That said, I don't think the setup was QUITE as pro-dark as it looked on the surface. We scattered a great deal of information among various village roles: the Liselle/Silk masonry, the Poledra knowledge of the power roles, the additional chances for Liselle to peek, the Belgarath one-time peek and a one-time emergency angel (which I don't think patton has gotten enough credit for...buying spook that extra peek was clutch, I thought.) Plus, if the village ever needed it, there sat the EXTREMELY well-informed neutral team which had both the power to communicate privately with power characters (Cyradis/Belgarion and Toth/Durnik), and had an invincible member that, in a pinch, could role-claim and give the village the correct lynch. Keep in mind, Belgarion has the power of clemency. An emergency message from Cyradis could spare a key village role. I think part of the appearance of imbalance is that the village jumped so far ahead, that the neutrals became essentially another wing of the dark team.

On the other hand, Silk nearly being lynched Day 1 (and Dark failing to kill him) turned out to be one of the best things that could have happened to Light. Otherwise, there's a good chance the Liselle/Silk masonry never forms at all. So, yes, there definitely was bias in favor of Dark.

Re: Mengha. He is pretty powerful. That said, there were a LOT of village power characters. Also, we took away one of the key uses of a Dark Day kill...the ability to take out the seer. There is also of course, the fact that Mengha risks his own death every time he uses his power: 1/4 regularly, and 1/2 if he unknowingly targets the seer. I was quite frankly surprised Mengha came into play so early. I had envisioned him as more of an endgame strategy for Dark. That said, I like the idea of escalating his risk, perhaps not overall, but certainly for multiple uses in the same day. Keep in mind, we also gave Light an "almost no down-side" kill in the form of Zith the snake, who would not take out village power characters.

One thing that hasn't been mentioned is that there was practically no wolf-chat in this game, because of time-zone and other issues among the Dark. So that was another hill that Dark had to climb. Human sacrifices notwithstanding, the goddess Rand() makes Torak look like a patsy. I did get to spy on neutral chat a few times, and it was fascinating. When I grow up I'd like to be xorbie. (Although many many people played really well this game.)

[shameless plug]We will probably try to run Malloreon/Belgariad 2 in December. Likely changes include alternate win conditions for Zakath and a village corruptible for Cyradis, some depowering of Mengha and Sadi, and perhaps a few bumps in Light power, but with a bit less masonry knowledge.[/shameless plug]

Mostly I'm just really glad you guys liked it. There are definitely some things Jared and I want to tweak, and some things I wish we had done differently this time, but overall, the only thing as fun as designing this game is watching people enjoy it, so thanks to all of you for playing.

VoraciousReader 12-02-2007 12:47 AM

Re: The Malloreon: GAME THREAD and FINAL ROLE DESCRIPTIONS
 
I mean it, bump!!


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