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  #941  
Old 03-23-2006, 02:38 AM
Sniper Sniper is offline
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Join Date: Jun 2005
Location: Finance Forum
Posts: 12,364
Default Re: Alliance Averages

Alliance avg's:
AT: 2.22
FT: 3.49
ST: 1.98
SC: 1.63
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  #942  
Old 03-23-2006, 04:21 AM
zephed zephed is offline
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Join Date: May 2005
Location: Down by the seaside.
Posts: 2,310
Default Re: Mission for alliance

[ QUOTE ]
[ QUOTE ]
Anyways, I took the transportation upgrade because of the uncertainty of finding enough cash. I don't have very many bases near me, so I'm not really making much every time I get more moves. Basically all my money comes from the hills. I'll have to just start timing it so my moves come in one big chunk.

[/ QUOTE ]

For as long as you can keep your attack low, you should be getting alot of money from the mountains/DB.

How much are you finding+stealing in an average day?

During January, I posted weekly stats on my progress, you can scroll back and take a look and compare; and/or just post yours.

[/ QUOTE ]
Well, my earn is going up with more mapping, so I can only say that per day it was about $10. Now it looks like more.

I have another question. My stats are now 1-3-2-1-1. I have about $18. I will find enough to upgrade stealth or fort ($20 each) if I wish. Should I just upgrade my fort as much as I can now? Or do the security (10) and transport (15) upgrades instead?

So, which one first.

Fort
Transport
Security
Stealth
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  #943  
Old 03-23-2006, 09:49 AM
Sniper Sniper is offline
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Default Re: Mission for alliance

[ QUOTE ]
So, which one first. Fort Transport Security Stealth

[/ QUOTE ]

Always favor FT, if you can get it easily without worry about being attacked.

Upgrade SC on about a 1:2 ratio with FT.

Keep AT low for as long as possible, and upgrade AT:ST on roughly 1:1 ratio

Upgrade TR as your mapped area increases. You want to be able to attack all known (paying) bases in your mapped area every day and still have moves left to add to your mapped area. You maximize this by moving from mountain/DB to maountain/DB between bases, such that when your attack run is complete you have your full days moves still left for additional mapping.
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  #944  
Old 03-23-2006, 10:50 AM
zephed zephed is offline
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Join Date: May 2005
Location: Down by the seaside.
Posts: 2,310
Default Re: Mission for alliance

[ QUOTE ]
[ QUOTE ]
So, which one first. Fort Transport Security Stealth

[/ QUOTE ]

Always favor FT, if you can get it easily without worry about being attacked.

Upgrade SC on about a 1:2 ratio with FT.

Keep AT low for as long as possible, and upgrade AT:ST on roughly 1:1 ratio

Upgrade TR as your mapped area increases. You want to be able to attack all known (paying) bases in your mapped area every day and still have moves left to add to your mapped area. You maximize this by moving from mountain/DB to maountain/DB between bases, such that when your attack run is complete you have your full days moves still left for additional mapping.

[/ QUOTE ]
Yeah, I upgraded my fortification, so I'm already up to 4 there. I always post these too late. I think my next up will be transportation instead of security. I guess I'll just wait a long time to upgrade my stealth again, I have come across maybe 1 or 2 bases I have been caught spying on. I don't have enough attack to hit them anyway.

I tried to attack a couple bases with the same fort as my attack, and I lost money each time, so I think I will lay off that. Do you have success attacking same fort bases? Assume low wanted level. I'd have to make up quite a bit to make it +EV, which I don't think is possible.

Anyways, I have my map on graph paper, does anyone want to see it? It's the SE quadrant, ranging from 200s-280s and 300e-370e. PM me for the info.
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  #945  
Old 03-23-2006, 11:28 PM
Sniper Sniper is offline
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Join Date: Jun 2005
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Default Re: Mission for alliance

[ QUOTE ]
I tried to attack a couple bases with the same fort as my attack, and I lost money each time, so I think I will lay off that. Do you have success attacking same fort bases? Assume low wanted level. I'd have to make up quite a bit to make it +EV, which I don't think is possible.


[/ QUOTE ]

Forget about attacking when AT=FT, it just isn't worth it, unless you have no cash on hand to lose!

There are plenty of places to get cash, you don't need to worry about those bases where your odds of success are less than 100%. [img]/images/graemlins/smile.gif[/img]
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  #946  
Old 03-24-2006, 02:54 AM
zephed zephed is offline
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Join Date: May 2005
Location: Down by the seaside.
Posts: 2,310
Default Re: Mission for alliance

[ QUOTE ]
[ QUOTE ]
I tried to attack a couple bases with the same fort as my attack, and I lost money each time, so I think I will lay off that. Do you have success attacking same fort bases? Assume low wanted level. I'd have to make up quite a bit to make it +EV, which I don't think is possible.


[/ QUOTE ]

Forget about attacking when AT=FT, it just isn't worth it, unless you have no cash on hand to lose!

There are plenty of places to get cash, you don't need to worry about those bases where your odds of success are less than 100%. [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]
What's your attack at? Do you steal more cash from fort 1's and 2's? Or is it about the same as you got from 0's when you had an attack level 1?
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  #947  
Old 03-24-2006, 09:18 AM
Buccaneer Buccaneer is offline
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Join Date: Dec 2004
Posts: 805
Default Changes to WW include spybots

FYI-My antispyware picked up two bots that WW tried to send me. It seems that lots of suprises await us on the grid.
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  #948  
Old 03-24-2006, 03:10 PM
vetman81 vetman81 is offline
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Join Date: Jun 2004
Posts: 622
Default Re: Changes to WW include spybots

[STRENGTH/ATTACK UPGRADES]
No upgrades - Level 0
A Rock - Level 1
A Lead Pipe - Level 2
A Crossbow - Level 3
A 9mm Handgun - Level 4
Dual .40 Cal Handguns - Level 5
Dual Silenced Desert Eagles - Level 6
An M4 Carbine - Level 7
An M-16 Assault Rifle - Level 8
A Sniper Rifle - Level 9
Hand Grenades - Level 10
A Rocket Launcher - Level 11
C4 Plastic Explosives - Level 12
Nerve Gas - Level 13
An M1-A Tank - Level 14
Apache Attack Helicopter - Level 15
F-22A Raptor Fighter Jet - Level 16
Field Artillery - Level 17
Chemical Napalm - Level 18
Sonic Cannon - Level 19
Atomic Bombs - Level 20
Tritium Fusion Bombs - Level 21


[FORTIFICATION UPGRADES]
No upgrades - Level 0
A Net Door - Level 1
A Decoy - Level 2
A Wood Fence - Level 3
An 8 Foot Fence - Level 4
Brick Walls - Level 5
Caltrops - Level 6
Trenches - Level 7
Bullet Proof Body Armour - Level 8
Sniper Booby Traps - Level 9
Dynamic Alliance Flag - Level 10
A Barbed Wire Prison Fence - Level 11
A 50,000 Volt Electrical Fence - Level 12
A Moat - Level 13
Czech Hedgehogs - Level 14
Anti-Aircraft Missles - Level 15
Infrared RAM Missles - Level 16
Underground Bunker - Level 17
Gun Turrets on Towers - Level 18
A Mine Field (5 mile radius) - Level 19
Gamma Fallout Shelter - Level 20
An Ultimate Fortress Upgrade - Level 21


[STEALTH UPGRADES]
No upgrades - Level 0
Soft Soled Shoes - Level 1
Face Paint - Level 2
Sleeping Gas - Level 3
A Camouflage Suit - Level 4
Body Heat Absorbing Suit - Level 5
Plasma Camouflage - Level 6
Special Ops Training - Level 7
Ninja Tactical Training - Level 8
An Invisibility Cloak - Level 9
Active Spies - Level 10


[SECURITY UPGRADES]
No upgrades - Level 0
A Cat - Level 1
An Attack Dog - Level 2
Sentries - Level 3
Security Cameras - Level 4
Infrared Motion Cameras - Level 5
Ground Control Radar - Level 6
Satellite Surveillance - Level 7
Laser Tripwire - Level 8
Unmanned Aerial Vehicle - Level 9
Counter-Intelligence Agents - Level 10


[TRANSPORTATION UPGRADES]
No upgrades - Level 0
A Bike - Level 1
A Dirt Bike - Level 2
A Dune Buggy - Level 3
A Hummer - Level 4
A Stryker - Level 5
An Amphibious APC - Level 6
A Black Hawk Helicopter - Level 7
Teleporation Device - Level 8
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  #949  
Old 03-24-2006, 09:25 PM
Sniper Sniper is offline
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Join Date: Jun 2005
Location: Finance Forum
Posts: 12,364
Default Re: Changes to WW include spybots

Yup they added the new upgrades today... can everyone do the favor of posting the costs for the items they are up to, so we can reconstruct the new list!

Thanks!
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  #950  
Old 03-25-2006, 01:01 AM
vetman81 vetman81 is offline
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Join Date: Jun 2004
Posts: 622
Default Re: Changes to WW include spybots

Here are mine:

Plasma Camouflage - $34.95
Hummer - $79.95
Security Cameras - $19.95
Sniper Booby Traps - $49.95
M16 Assault Rifle - $49.95
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