Two Plus Two Newer Archives  

Go Back   Two Plus Two Newer Archives > Internet Gambling > Software
FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
  #601  
Old 08-24-2006, 02:17 PM
Tera_flop Tera_flop is offline
Senior Member
 
Join Date: Aug 2005
Location: Fly Ranching
Posts: 425
Default Re: CPU drain

[ QUOTE ]
[ QUOTE ]
re: PT's importer

as I understand it the lightning bolt importer is sensiteve to file sizes, the party specific importer is not.

[/ QUOTE ]
Cool (I never knew that!), this could explain some of the problems I've had in the past then.

Juk [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

The problem, I think, with the party importer is that it doesn't recognize .hhf files. So how do you get observed HH? Change them to text in freepgh and let them get stored in the same access file as your hh?
Reply With Quote
  #602  
Old 08-24-2006, 06:31 PM
bhudson bhudson is offline
Senior Member
 
Join Date: Mar 2005
Location: dabbling@200NL
Posts: 815
Default Re: CPU drain

juk, Tera,

I have a similar but with FPHG and Party CPU usage going up. At the same time Party's memory footprint goes up as well. I have to recycle both Party and FPHG eventually. It's not monster - things were same before Monster as well.

Wow, awr, that's news to me too. Thanks for the tip!
Reply With Quote
  #603  
Old 08-24-2006, 07:24 PM
Tera_flop Tera_flop is offline
Senior Member
 
Join Date: Aug 2005
Location: Fly Ranching
Posts: 425
Default Re: CPU drain

[ QUOTE ]
juk, Tera,
At the same time Party's memory footprint goes up as well. I have to recycle both Party and FPHG eventually.

[/ QUOTE ]

bhudson, does recycle mean shut down the program, restart computer, or other? (I should never have chosen Tera_flop as a name b/c it gives the impression that I know something). Thanks!

BTW, I paid particular attention to cpu use during datamining w/ fphg, iwitness and PT running. Totally stable over 2 hours. My problems only occur when I add playing into the mix (PAHUD, MTH are on then, but are not the cpu hogs, it is PP and PT. I find this suprising... but I'm a biologist.)
Reply With Quote
  #604  
Old 08-25-2006, 06:23 PM
duck_butter duck_butter is offline
Senior Member
 
Join Date: Sep 2005
Location: 39,000 ft in the air
Posts: 258
Default Re: FPHG available

Sorry, I am sure this has already been addressed, but a quick answer would be great:

Can you play and collect data on your tables normally, while also collecting on observed tables with FPHG?

Thanks
Reply With Quote
  #605  
Old 08-25-2006, 06:32 PM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: FPHG available

[ QUOTE ]
Sorry, I am sure this has already been addressed, but a quick answer would be great:

Can you play and collect data on your tables normally, while also collecting on observed tables with FPHG?

[/ QUOTE ]
Yes, it should be fine as PT will take care of any duplicates. You can also use the "-o" option to not output any hands you are involved in, as these get saved by the Party client anyway.

Nice avatar! [img]/images/graemlins/grin.gif[/img]

Juk [img]/images/graemlins/smile.gif[/img]
Reply With Quote
  #606  
Old 08-25-2006, 07:01 PM
duck_butter duck_butter is offline
Senior Member
 
Join Date: Sep 2005
Location: 39,000 ft in the air
Posts: 258
Default Re: FPHG available

Thanks Juk, you're the man!

BTW, can you tell me how to use the "-o" option please.

THX
Reply With Quote
  #607  
Old 08-25-2006, 07:03 PM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: FPHG available

[ QUOTE ]
Thanks Juk, you're the man!

BTW, can you tell me how to use the "-o" option please.

THX

[/ QUOTE ]
When you extract the FPHG zipfile you'll see a file called "run.bat". Edit it to look like this:

@echo off
freephg.exe -o


Then make sure you run FPHG by running run.bat and not by running freephg.exe itself.

Juk [img]/images/graemlins/smile.gif[/img]
Reply With Quote
  #608  
Old 08-25-2006, 08:02 PM
Mogobu The Fool Mogobu The Fool is offline
Senior Member
 
Join Date: Sep 2005
Location: On teh internets.
Posts: 617
Default Re: CPU drain

[ QUOTE ]
[ QUOTE ]
I open 4-6 tables, cpu is fine. Over the course of the next 90 minutes I open and closes many tables and am playing at 5 (that I opened early) while mining 5 others, and soon the cpu is getting pegged every few seconds and everthing slows way down.
Tera

[/ QUOTE ]
I cant really see an explanation, but even for me Party seems to be running badly lately (even for datamining). I used to be able to mine 3 clients without too many problems, but recently just 2 clients maxes my CPU.

Juk [img]/images/graemlins/smile.gif[/img]

[/ QUOTE ]

I don't think it's the hhf's. I know from my experience speed-testing FPHG and playing with different loading conditions that Party behaves differently when you're playing tables vs. observing tables.

Party has significant memory creep once you start playing; more segments come into use, forcing FPHG to scan more and more memory. Part of the reason is that it starts remembering played hand histories, but the creep is too big to be explained by that; there is probably some leaking, as well.

In addition, there is a lot of creep caused by opening and closing tables; GDI objects just keep stacking up. If you're like me, you probably open and close a lot of tables finding your chosen four or five to play. . . and that causes a lot of dud objects to hang out in memory.

If you open 12 tables and just observe, Party will run stable for quite a while. This is probably how they ran it to test for bugs and leaks.

If you play four tables while cycling through all the rest of the tables, your memory consumption will increase steadily and you will build up thousands of discarded GDI objects. You can see them easily in task manager; just open and close tables and the number continues to grow! They obviousl did not test it while playing and surfing tables.
Reply With Quote
  #609  
Old 08-25-2006, 08:05 PM
duck_butter duck_butter is offline
Senior Member
 
Join Date: Sep 2005
Location: 39,000 ft in the air
Posts: 258
Default Re: FPHG available

Thanks again Juk, I just modified the run.bat.

On a different note, I must be doing something wrong here:

I closed out the freephg.exe and then cut and paste all of the hand history files (hhfs) it had recorded into my Hand History folder in my Party Gaming/Hand History directory.
However, when I try to force import with Poker tracker, it says it reads 8 files, but doesn't actually import any of the data.

Could it be because the hand history files Party autorecords while you're playing are txt docs and these are hhfs? You know what I am doing wrong here?

Thanks a bunch!

-dB
Reply With Quote
  #610  
Old 08-25-2006, 08:08 PM
jukofyork jukofyork is offline
Senior Member
 
Join Date: Sep 2004
Location: Leeds, UK.
Posts: 2,551
Default Re: FPHG available

[ QUOTE ]
Thanks again Juk, I just modified the run.bat.

On a different note, I must be doing something wrong here:

I closed out the freephg.exe and then cut and paste all of the hand history files (hhfs) it had recorded into my Hand History folder in my Party Gaming/Hand History directory.
However, when I try to force import with Poker tracker, it says it reads 8 files, but doesn't actually import any of the data.

Could it be because the hand history files Party autorecords while you're playing are txt docs and these are hhfs? You know what I am doing wrong here?

Thanks a bunch!

-dB

[/ QUOTE ]
If you want to output the files as .txt, then use the option "-e txt" aswell.

To import the hands as .hhf files, you will need to use the lightning bolt importer in PT and setup PT to import observed hands.

Juk [img]/images/graemlins/smile.gif[/img]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:39 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.