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  #51  
Old 02-17-2006, 02:21 PM
Joe Tall Joe Tall is offline
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Join Date: Apr 2003
Location: Deucescracked - Serious Game
Posts: 10,220
Default Re: A league structure a friend and I built

[ QUOTE ]
This thread is def not getting enough attention. Cmon people lets figure something out.

[/ QUOTE ]

What does bugstud and others think? I guess I'll have to start a fresh thread or take a poll to get this new format approved.
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  #52  
Old 02-17-2006, 02:34 PM
MEbenhoe MEbenhoe is offline
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Join Date: Jun 2004
Location: La Crosse, WI
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Default Re: A league structure a friend and I built

I'm a fan, I just think we need something to keep from having deadbeat owners [img]/images/graemlins/frown.gif[/img] although maybe your new format would be enough.
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  #53  
Old 02-17-2006, 04:02 PM
B00T B00T is offline
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Join Date: May 2004
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Default Re: A league structure a friend and I built

I'm alive...

Just let me know the final specifics as I plan to return. What site, entry, and rules for the coming seaosn.
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  #54  
Old 02-17-2006, 04:05 PM
Caldarooni Caldarooni is offline
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Join Date: Nov 2004
Location: San Diego
Posts: 3,568
Default Re: A league structure a friend and I built

I should add that I'm in favor of all trades being allowed.

If collusion exists the owner(s) are kicked out of the league.

Nothing gets me fired up more than Yahoo or whoever deciding a protest on a trade that was made willingly between two owners.
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  #55  
Old 02-17-2006, 04:26 PM
NoPeak NoPeak is offline
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Join Date: Aug 2004
Posts: 196
Default Re: A league structure a friend and I built

Im still in as well, hopefully starting a new keeper league.
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  #56  
Old 02-17-2006, 06:43 PM
ftball0000 ftball0000 is offline
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Join Date: Aug 2003
Location: Pominville
Posts: 887
Default Re: A league structure a friend and I built

I'm still in for our league from last year... However anything over $100 is a bit steep. I think that its more important to find good character guys than upping the entry fee. After all I think 7-8 out of 12 guys were active, that's not bad for a 1st year league. We are only short 4 good guys and then the league should be good to go.

BTW I prefer normal fantasy baseball scoring

-Ftball
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  #57  
Old 02-17-2006, 08:51 PM
Joe Tall Joe Tall is offline
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Join Date: Apr 2003
Location: Deucescracked - Serious Game
Posts: 10,220
Default Re: A league structure a friend and I built

[ QUOTE ]
After all I think 7-8 out of 12 guys were active, that's not bad for a 1st year league.

[/ QUOTE ]

This is horrible. I've been in fantasy baseball leagues for well over 10yrs and have never been in a first year league with more than 1 dead team. Even then a replacement was found immedaitely.
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  #58  
Old 02-17-2006, 10:00 PM
Huskiez Huskiez is offline
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Join Date: Nov 2003
Posts: 1,637
Default Re: A league structure a friend and I built

I also would like to stick with the league from last year at Yahoo, and replace the managers who have dropped or were not active.

If we did a new league, I like Sublime's site with a higher buy in to keep dedicated owners.
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  #59  
Old 02-17-2006, 10:33 PM
doughhater doughhater is offline
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Join Date: Aug 2004
Posts: 285
Default Re: A league structure a friend and I built

I'm pretty much down for whatever as long as I know the rules in advance. I had fun in last year's league even though there were some dead teams. I'm about 99% sure that my roommate is in also (if there's room).
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  #60  
Old 02-17-2006, 11:18 PM
pryor15 pryor15 is offline
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Join Date: Jan 2005
Location: on strike (in spirit)
Posts: 5,033
Default Re: Official Bugstud\'s 2+2 Fantasy Baseball Keeper League roll call

if it's under $100, i could probably take a dead team. that's half the fun anyway.
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