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#441
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man this is program is so amazing!!
roland, i am trying to tweak the code a little bit and i dont know a thing about programming. what does "!=" mean? |
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#442
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[ QUOTE ]
Any way you can make it round to the nearest BB [/ QUOTE ] Sure, I'll look into it. |
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#444
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Made the AttentionQueue compatible with "manual" navigation & improved reliability of commands "Post" and "Don't Post".
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#445
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Some bugs i have:
- When I used manual navi in AttentionQueue Mode. It sometimes doesnt jump the next table i have actions on. - After i close Empire but not TN i have a flickering black rectangle on the screen -If TN is activated and I try to open a tables by using the mouse i cant open it by double clicking - i have to use the join table button. But than I have a black rectangle over the lobby |
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#446
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[ QUOTE ]
- When I used manual navi in AttentionQueue Mode. It sometimes doesnt jump the next table i have actions on. [/ QUOTE ] Here's what I wrote on the wiki: [ QUOTE ] If you "break out" of the queue (by selecting a table with one of the navigation commands), the AttentionQueue will be suspended until you have acted on that table (i.e. sent a command to that table). [/ QUOTE ] Maybe this was the problem? If you selected a table but don't want to act on it you can just hit any command to switch back to the queue. [ QUOTE ] - After i close Empire but not TN i have a flickering black rectangle on the screen -If TN is activated and I try to open a tables by using the mouse i cant open it by double clicking - i have to use the join table button. But than I have a black rectangle over the lobby [/ QUOTE ] I'll look into it. |
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#447
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[ QUOTE ]
Actually I did - high-light SliderUp or SliderDown and click on Options. Did you see that? "Increments" and "Intervals" work as expected... only "Speed Up" is ignored (we already have a similar effect since we can change the speed depending on how far the stick is pushed - can' do that for keys/buttons of course). [/ QUOTE ] The new implementation is almost working perfectly for me, except that now as I push the analog stick towards full the bet rate begins to slow down again. So the speed curve looks like a bell; it increases speed up to the half way point and then starts slowing towards the end. Any ideas? [ QUOTE ] I don't know - Adde has written one or two re-buy scripts. Have you tried those? Or would you just like everything in one place? I suppose we could merge them, but I think Adde's not here atm. [/ QUOTE ] Having everything in one place would be awesome, so if it's possible to amalgamate this into TN then you would be my hero [img]/images/graemlins/wink.gif[/img] |
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#448
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[ QUOTE ]
The new implementation is almost working perfectly for me, except that now as I push the analog stick towards full the bet rate begins to slow down again. So the speed curve looks like a bell; it increases speed up to the half way point and then starts slowing towards the end. Any ideas? [/ QUOTE ] I'll check it out. [ QUOTE ] Having everything in one place would be awesome, so if it's possible to amalgamate this into TN then you would be my hero [/ QUOTE ] Well like I said, this would be a job for Adde, if he feels inclined. But I'll put it on the list. |
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#449
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@chris: The problem with the black rectangle should be fixed now. I'm not sure what could be causing you're problem with opening tables though. Let me know if the problem persists.
@Jernau: The analog stick works with the "SpeedUp" option now. I tried all kinds of different solutions, but nothing seemed to work very well. The sticks, at least on my pad, are just a bit kludgy. Let me know if that's okay. @all: I added an "extended mode" the AttentionQueue, as well as an option to briefly flash the bar when switching tables. I documented the changes on the wiki page. |
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#450
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black rectangle is fixed. Sometimes i have the opening table problem, I try to figure when exactly.
It like the new handling of the AttentionQueue very much. But the bar flashing doesnt work for me. I have two other requests: - can you please make "height_bottombar" & "ypos_bottombar" configureable through the gui - perhaps you can also allow to use e.g. bar and frame at the same time, so i will have both on screen |
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